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authorFilippos Karapetis2011-01-30 20:36:17 +0000
committerFilippos Karapetis2011-01-30 20:36:17 +0000
commit9d6e398e74348d397e99915b20d96cd06e69ed15 (patch)
treeef408ac40a76f8d25db3097d56192d2592faa2d0 /engines/sword25
parent2e42c2d11d27ae51431a7c287fab061fca38e23c (diff)
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SWORD25: Added alternative code for video frame blitting (currently disabled)
svn-id: r55664
Diffstat (limited to 'engines/sword25')
-rw-r--r--engines/sword25/gfx/dynamicbitmap.cpp17
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp24
-rw-r--r--engines/sword25/gfx/image/renderedimage.h3
3 files changed, 44 insertions, 0 deletions
diff --git a/engines/sword25/gfx/dynamicbitmap.cpp b/engines/sword25/gfx/dynamicbitmap.cpp
index 55a3070acd..49dacc069e 100644
--- a/engines/sword25/gfx/dynamicbitmap.cpp
+++ b/engines/sword25/gfx/dynamicbitmap.cpp
@@ -81,10 +81,27 @@ bool DynamicBitmap::doRender() {
// Draw the bitmap
bool result;
if (_scaleFactorX == 1.0f && _scaleFactorY == 1.0f) {
+#if 1
+ // This is what the game does originally, which can be
+ // a bit slow when drawing videos, but it's not the main
+ // bottleneck.
result = _image->blit(_absoluteX, _absoluteY,
(_flipV ? BitmapResource::FLIP_V : 0) |
(_flipH ? BitmapResource::FLIP_H : 0),
0, _modulationColor, -1, -1);
+#else
+ // WIP: A bit faster code
+
+ // We don't need to check for transparency when drawing
+ // videos, thus just copy the buffer contents directly.
+ // This messes up the fire animation in the menu, for
+ // some odd reason. It also makes the video colors a
+ // bit lighter, resulting in a visible black border
+ // around the typed letters in the intro (which are
+ // drawn over a black border)
+ _image->copyDirectly(_absoluteX, _absoluteY);
+#endif
+ return true;
} else {
result = _image->blit(_absoluteX, _absoluteY,
(_flipV ? BitmapResource::FLIP_V : 0) |
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
index d4f493d43c..0d2ffb5aee 100644
--- a/engines/sword25/gfx/image/renderedimage.cpp
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -337,6 +337,30 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
return true;
}
+void RenderedImage::copyDirectly(int posX, int posY) {
+ byte *data = _data;
+ int w = _width;
+ int h = _height;
+
+ // Handle off-screen clipping
+ if (posY < 0) {
+ h = MAX(0, (int)_height - -posY);
+ data = (byte *)_data + _width * -posY;
+ posY = 0;
+ }
+
+ if (posX < 0) {
+ w = MAX(0, (int)_width - -posX);
+ data = (byte *)_data + (-posX * 4);
+ posX = 0;
+ }
+
+ w = CLIP((int)w, 0, (int)MAX((int)_backSurface->w - posX, 0));
+ h = CLIP((int)h, 0, (int)MAX((int)_backSurface->h - posY, 0));
+
+ g_system->copyRectToScreen(data, _backSurface->pitch, posX, posY, w, h);
+}
+
/**
* Scales a passed surface, creating a new surface with the result
* @param srcImage Source image to scale
diff --git a/engines/sword25/gfx/image/renderedimage.h b/engines/sword25/gfx/image/renderedimage.h
index a9f2f1823c..0375c7acbe 100644
--- a/engines/sword25/gfx/image/renderedimage.h
+++ b/engines/sword25/gfx/image/renderedimage.h
@@ -72,6 +72,8 @@ public:
return GraphicEngine::CF_ARGB32;
}
+ void copyDirectly(int posX, int posY);
+
virtual bool blit(int posX = 0, int posY = 0,
int flipping = Image::FLIP_NONE,
Common::Rect *pPartRect = NULL,
@@ -105,6 +107,7 @@ public:
}
static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize);
+
private:
byte *_data;
int _width;