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author | Adrian Frühwirth | 2018-04-18 20:14:28 +0200 |
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committer | Adrian Frühwirth | 2018-04-18 20:18:05 +0200 |
commit | b17cac80294b15636f8d6df85666b55bd6936b32 (patch) | |
tree | f763f4d3a2d328925ee1a0fe8fc330a05b264a81 /engines/sword25 | |
parent | f20015f52668fe94c77e60cbc95bd3d1f6fdbba7 (diff) | |
download | scummvm-rg350-b17cac80294b15636f8d6df85666b55bd6936b32.tar.gz scummvm-rg350-b17cac80294b15636f8d6df85666b55bd6936b32.tar.bz2 scummvm-rg350-b17cac80294b15636f8d6df85666b55bd6936b32.zip |
JANITORIAL: Fix typos
Diffstat (limited to 'engines/sword25')
-rw-r--r-- | engines/sword25/gfx/graphicengine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp index fd3b63aeee..e1b0d55923 100644 --- a/engines/sword25/gfx/graphicengine.cpp +++ b/engines/sword25/gfx/graphicengine.cpp @@ -362,7 +362,7 @@ void GraphicEngine::updateLastFrameDuration() { } bool GraphicEngine::saveThumbnailScreenshot(const Common::String &filename) { - // Note: In ScumMVM, rather than saivng the thumbnail to a file, we store it in memory + // Note: In ScummVM, rather than saving the thumbnail to a file, we store it in memory // until needed when creating savegame files delete _thumbnail; |