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author | Eugene Sandulenko | 2015-11-13 00:21:59 +0100 |
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committer | Eugene Sandulenko | 2015-11-13 00:21:59 +0100 |
commit | ca4c10f424209a0bc3558f424a8332d9b277c2fc (patch) | |
tree | 210d3f3d709ce8dcec058113deb846990b694a68 /engines/sword25 | |
parent | 882989f5c3a29cf560ca8cb27d09edde7fda5e7e (diff) | |
download | scummvm-rg350-ca4c10f424209a0bc3558f424a8332d9b277c2fc.tar.gz scummvm-rg350-ca4c10f424209a0bc3558f424a8332d9b277c2fc.tar.bz2 scummvm-rg350-ca4c10f424209a0bc3558f424a8332d9b277c2fc.zip |
SWORD25: Translate comments
Diffstat (limited to 'engines/sword25')
-rw-r--r-- | engines/sword25/gfx/graphicengine.cpp | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp index f887c3cd51..9e075471cb 100644 --- a/engines/sword25/gfx/graphicengine.cpp +++ b/engines/sword25/gfx/graphicengine.cpp @@ -60,13 +60,13 @@ enum { namespace Sword25 { -static const uint FRAMETIME_SAMPLE_COUNT = 5; // Anzahl der Framezeiten über die, die Framezeit gemittelt wird +static const uint FRAMETIME_SAMPLE_COUNT = 5; // Number of frame periods in average per number of frames GraphicEngine::GraphicEngine(Kernel *pKernel) : _width(0), _height(0), _bitDepth(0), - _lastTimeStamp((uint) -1), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen + _lastTimeStamp((uint) -1), // force reset of _UpdateLastFrameDuration() on first call _lastFrameDuration(0), _timerActive(true), _frameTimeSampleSlot(0), @@ -87,19 +87,18 @@ GraphicEngine::~GraphicEngine() { } bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCount) { - // Warnung ausgeben, wenn eine nicht unterstützte Bittiefe gewählt wurde. + // Warn when an unsupported bit depth has been selectede. if (bitDepth != BIT_DEPTH) { warning("Can't use a bit depth of %d (not supported). Falling back to %d.", bitDepth, BIT_DEPTH); _bitDepth = BIT_DEPTH; } - // Warnung ausgeben, wenn nicht genau ein Backbuffer gewählt wurde. + // Warn when wrong BackBuffer is specified. if (backbufferCount != BACKBUFFER_COUNT) { warning("Can't use %d backbuffers (not supported). Falling back to %d.", backbufferCount, BACKBUFFER_COUNT); backbufferCount = BACKBUFFER_COUNT; } - // Parameter in lokale Variablen kopieren _width = width; _height = height; _bitDepth = bitDepth; @@ -112,13 +111,13 @@ bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCoun _backSurface.create(width, height, format); - // Standardmäßig ist Vsync an. + // By default Vsync is on. setVsync(true); - // Layer-Manager initialisieren. + // Layer-Manager initialization _renderObjectManagerPtr.reset(new RenderObjectManager(width, height, backbufferCount + 1)); - // Hauptpanel erstellen + // Create the main panel _mainPanelPtr = _renderObjectManagerPtr->getTreeRoot()->addPanel(width, height, BS_ARGB(0, 0, 0, 0)); if (!_mainPanelPtr.isValid()) return false; @@ -128,11 +127,10 @@ bool GraphicEngine::init(int width, int height, int bitDepth, int backbufferCoun } bool GraphicEngine::startFrame(bool updateAll) { - // Berechnen, wie viel Zeit seit dem letzten Frame vergangen ist. - // Dieser Wert kann über GetLastFrameDuration() von Modulen abgefragt werden, die zeitabhängig arbeiten. + // Calculate how much time has elapsed since the last frame. updateLastFrameDuration(); - // Den Layer-Manager auf den nächsten Frame vorbereiten + // Prepare the Layer Manager for the next frame _renderObjectManagerPtr->startFrame(); return true; @@ -276,7 +274,7 @@ Resource *GraphicEngine::loadResource(const Common::String &filename) { PackageManager *pPackage = Kernel::getInstance()->getPackage(); assert(pPackage); - // Datei laden + // Loading data byte *pFileData; uint fileSize; pFileData = pPackage->getFile(filename, &fileSize); @@ -375,10 +373,10 @@ bool GraphicEngine::saveThumbnailScreenshot(const Common::String &filename) { void GraphicEngine::ARGBColorToLuaColor(lua_State *L, uint color) { lua_Number components[4] = { - (lua_Number)((color >> 16) & 0xff), // Rot - (lua_Number)((color >> 8) & 0xff), // Grün - (lua_Number)(color & 0xff), // Blau - (lua_Number)(color >> 24), // Alpha + (lua_Number)((color >> 16) & 0xff), // Red + (lua_Number)((color >> 8) & 0xff), // Green + (lua_Number)(color & 0xff), // Blue + (lua_Number)(color >> 24), // Alpha }; lua_newtable(L); @@ -395,11 +393,11 @@ uint GraphicEngine::luaColorToARGBColor(lua_State *L, int stackIndex) { int __startStackDepth = lua_gettop(L); #endif - // Sicherstellen, dass wir wirklich eine Tabelle betrachten + // Make sure that we really look at a table luaL_checktype(L, stackIndex, LUA_TTABLE); - // Größe der Tabelle auslesen + // getting table size uint n = luaL_getn(L, stackIndex); - // RGB oder RGBA Farben werden unterstützt und sonst keine + // only RGB or RGBA colors are supported if (n != 3 && n != 4) luaL_argcheck(L, 0, stackIndex, "at least 3 of the 4 color components have to be specified"); |