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authorMax Horn2011-05-16 16:35:10 +0200
committerMax Horn2011-05-17 12:17:26 +0200
commit4cbe4ede66e65ec9289811eca2f5f62285174c8d (patch)
tree19e97e1d96797a2e063786e5f7f9c3e4ebb71d93 /engines/sword2
parent305c13a4aac6074ac734f77dad708e0aca86bbd7 (diff)
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COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
Diffstat (limited to 'engines/sword2')
-rw-r--r--engines/sword2/sword2.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index cb58398c88..47c9b1616e 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -28,7 +28,6 @@
#include "common/file.h"
#include "common/fs.h"
#include "common/events.h"
-#include "common/EventRecorder.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -252,7 +251,7 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c
namespace Sword2 {
-Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
+Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst), _rnd("sword2") {
// Add default file directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "clusters");
@@ -292,8 +291,6 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
_gameSpeed = 1;
_gmmLoadSlot = -1; // Used to manage GMM Loading
-
- g_eventRec.registerRandomSource(_rnd, "sword2");
}
Sword2Engine::~Sword2Engine() {