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author | Johannes Schickel | 2010-01-08 16:27:29 +0000 |
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committer | Johannes Schickel | 2010-01-08 16:27:29 +0000 |
commit | 616e4626f59ba354d420c60d59cb797b351de407 (patch) | |
tree | 4d605d91da4527ccefc59b0c8c51ab5ee8230c67 /engines/sword2 | |
parent | e976b1199538aa32067aed50f1886f2393ca148b (diff) | |
download | scummvm-rg350-616e4626f59ba354d420c60d59cb797b351de407.tar.gz scummvm-rg350-616e4626f59ba354d420c60d59cb797b351de407.tar.bz2 scummvm-rg350-616e4626f59ba354d420c60d59cb797b351de407.zip |
Since AudioStream looping is no longer handled by the Mixer, drop Mixer::playAudioStreamLooping. (There's Audio::makeLoopingAudioStream).
svn-id: r47160
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/sound.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp index 03352a2166..213f3e7c83 100644 --- a/engines/sword2/sound.cpp +++ b/engines/sword2/sound.cpp @@ -340,7 +340,9 @@ int32 Sound::playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vo assert(input); - _vm->_mixer->playInputStreamLooping(soundType, handle, input, loop ? 0 : 1, -1, vol, pan, true, false, isReverseStereo()); + _vm->_mixer->playInputStream(soundType, handle, + Audio::makeLoopingAudioStream(input, loop ? 0 : 1), + -1, vol, pan, true, false, isReverseStereo()); return RD_OK; } |