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author | Jordi Vilalta Prat | 2008-01-27 19:47:41 +0000 |
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committer | Jordi Vilalta Prat | 2008-01-27 19:47:41 +0000 |
commit | 66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (patch) | |
tree | e27aadabecd8dd910884280e6559ff9c94c3d73c /engines/sword2 | |
parent | 278857698dc7b1623096fe1ad12511dc4c886c7e (diff) | |
download | scummvm-rg350-66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985.tar.gz scummvm-rg350-66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985.tar.bz2 scummvm-rg350-66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985.zip |
Removed trailing spaces.
svn-id: r30664
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/header.h | 2 | ||||
-rw-r--r-- | engines/sword2/module.mk | 2 | ||||
-rw-r--r-- | engines/sword2/mouse.h | 2 | ||||
-rw-r--r-- | engines/sword2/object.h | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/engines/sword2/header.h b/engines/sword2/header.h index 3e4cc0a6ae..5100e43de1 100644 --- a/engines/sword2/header.h +++ b/engines/sword2/header.h @@ -183,7 +183,7 @@ struct AnimHeader { writeS.writeByte(feetEndDir); writeS.writeUint16LE(blend); } - + }; // runtimeComp - compression used on each frame of the anim diff --git a/engines/sword2/module.mk b/engines/sword2/module.mk index 25d73ab775..3b21023fa8 100644 --- a/engines/sword2/module.mk +++ b/engines/sword2/module.mk @@ -38,5 +38,5 @@ ifdef BUILD_PLUGINS PLUGIN := 1 endif -# Include common rules +# Include common rules include $(srcdir)/rules.mk diff --git a/engines/sword2/mouse.h b/engines/sword2/mouse.h index c7d90cc6fe..09ac9ced20 100644 --- a/engines/sword2/mouse.h +++ b/engines/sword2/mouse.h @@ -76,7 +76,7 @@ enum { #define RDMENU_MAXPOCKETS 15 #define MOUSE_ANIM_HEADER_SIZE 6 - + struct MouseAnim { uint8 runTimeComp; // type of runtime compression used for the // frame data diff --git a/engines/sword2/object.h b/engines/sword2/object.h index ce894e287b..7ee8766105 100644 --- a/engines/sword2/object.h +++ b/engines/sword2/object.h @@ -280,7 +280,7 @@ public: // walk-data structure - contains details of layout of frames in the // mega-set, and how they are to be used -struct ObjectWalkdata { +struct ObjectWalkdata { int32 nWalkFrames; // no. of frames per walk-cycle int32 usingStandingTurnFrames; // 0 = no 1 = yes int32 usingWalkingTurnFrames; // 0 = no 1 = yes |