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author | Filippos Karapetis | 2007-11-11 18:12:55 +0000 |
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committer | Filippos Karapetis | 2007-11-11 18:12:55 +0000 |
commit | 6e6a864c17403a99ee866c2330061d6e31506bbe (patch) | |
tree | 654b3ac85ea5e7daf46297f720cf8fc50b0304cf /engines/sword2 | |
parent | a783c45d9e6064bf7d9e884fbf6857f2de1b7fc5 (diff) | |
download | scummvm-rg350-6e6a864c17403a99ee866c2330061d6e31506bbe.tar.gz scummvm-rg350-6e6a864c17403a99ee866c2330061d6e31506bbe.tar.bz2 scummvm-rg350-6e6a864c17403a99ee866c2330061d6e31506bbe.zip |
Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed
svn-id: r29477
Diffstat (limited to 'engines/sword2')
0 files changed, 0 insertions, 0 deletions