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authorChristopher Page2008-07-16 04:22:56 +0000
committerChristopher Page2008-07-16 04:22:56 +0000
commit7f480ac571f978802a3ecd5cf6169d0271d1f561 (patch)
treedcd550f0c84bec20aa3cfe5ffc4604a51f174ef6 /engines/sword2
parent7ecd54a9da6b9a14b4f16c3e53f87475d43bc2da (diff)
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Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
Diffstat (limited to 'engines/sword2')
-rw-r--r--engines/sword2/animation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 47b71f4a33..76f14851e7 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -357,6 +357,7 @@ bool MoviePlayer::userInterrupt() {
case Common::EVENT_SCREEN_CHANGED:
handleScreenChanged();
break;
+ case Common::EVENT_RTL:
case Common::EVENT_QUIT:
terminate = true;
break;