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author | Travis Howell | 2008-12-14 23:41:48 +0000 |
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committer | Travis Howell | 2008-12-14 23:41:48 +0000 |
commit | 9c20a533bb121d97088e19ce620b1172b16fa8a1 (patch) | |
tree | f8a5832a9cf36e1f55690712da16284f50c8028a /engines/sword2 | |
parent | 41499091b051ae1327b5d35e9593525fd6e749dd (diff) | |
download | scummvm-rg350-9c20a533bb121d97088e19ce620b1172b16fa8a1.tar.gz scummvm-rg350-9c20a533bb121d97088e19ce620b1172b16fa8a1.tar.bz2 scummvm-rg350-9c20a533bb121d97088e19ce620b1172b16fa8a1.zip |
Enable Smacker support, and switch later HE games to Smacker support (since they aren't supported yet).
svn-id: r35368
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 8c4faf4082..c195ba5b50 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -547,7 +547,7 @@ bool MoviePlayerDXA::load() { if (loadFile(filename)) { // The Broken Sword games always use external audio tracks. - if (_fd->readUint32BE() != MKID_BE('NULL')) + if (_fileStream->readUint32BE() != MKID_BE('NULL')) return false; _frameBuffer = _vm->_screen->getScreen(); |