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author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/sword2 | |
parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/sword2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 4e67f0d65d..2c682bc87c 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -196,7 +196,7 @@ DetectedGames detectGamesImpl(const Common::FSList &fslist, bool recursion = fal continue; // Match found, add to list of candidates, then abort inner loop. - DetectedGame game = DetectedGame(g->gameid, g->description); + DetectedGame game = DetectedGame("sword2", g->gameid, g->description); game.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)); detectedGames.push_back(game); |