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authorEugene Sandulenko2007-01-20 21:27:57 +0000
committerEugene Sandulenko2007-01-20 21:27:57 +0000
commitcd8a5f3a98287fe7366db100c2fb45ff986e2d1b (patch)
treec3acca9454ff39fc71da8444eb98494683a6261f /engines/sword2
parent47b1321d1520eabcfa4d971bd945f4461eeada49 (diff)
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First phase of detection-related plugins interface improvements. Now plugins
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134
Diffstat (limited to 'engines/sword2')
-rw-r--r--engines/sword2/sword2.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index adaeef1ba5..f0f87cc370 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -65,7 +65,7 @@ GameList Engine_SWORD2_gameIDList() {
const Sword2::GameSettings *g = Sword2::sword2_settings;
GameList games;
while (g->gameid) {
- games.push_back(*g);
+ games.push_back(GameDescriptor(g->gameid, g->description));
g++;
}
return games;
@@ -78,11 +78,11 @@ GameDescriptor Engine_SWORD2_findGameID(const char *gameid) {
break;
g++;
}
- return *g;
+ return GameDescriptor(g->gameid, g->description);
}
-DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
+GameList Engine_SWORD2_detectGames(const FSList &fslist) {
+ GameList detectedGames;
const Sword2::GameSettings *g;
// TODO: It would be nice if we had code here which distinguishes
@@ -97,7 +97,7 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
- detectedGames.push_back(*g);
+ detectedGames.push_back(GameDescriptor(g->gameid, g->description));
break;
}
}
@@ -118,10 +118,10 @@ PluginError Engine_SWORD2_create(OSystem *syst, Engine **engine) {
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
- DetectedGameList detectedGames = Engine_SWORD2_detectGames(fslist);
+ GameList detectedGames = Engine_SWORD2_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
- if (detectedGames[i].gameid == gameid) {
+ if (detectedGames[i].gameid() == gameid) {
*engine = new Sword2::Sword2Engine(syst);
return kNoError;
}