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author | Max Horn | 2006-03-09 01:42:56 +0000 |
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committer | Max Horn | 2006-03-09 01:42:56 +0000 |
commit | d2f78184af00cd91f3f1f251199a436b53f4ae64 (patch) | |
tree | 140adfdc6fd1ae851a1093d4e2cf8056ae361b52 /engines/sword2 | |
parent | 0d4b1a2c8579b88f7ddcf252ab4a317fd6d2576b (diff) | |
download | scummvm-rg350-d2f78184af00cd91f3f1f251199a436b53f4ae64.tar.gz scummvm-rg350-d2f78184af00cd91f3f1f251199a436b53f4ae64.tar.bz2 scummvm-rg350-d2f78184af00cd91f3f1f251199a436b53f4ae64.zip |
- added new toDetectedGame() template function (analog to toGameSettings)
- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/sword2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index e3e7d25bde..a8c9c635e5 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -99,7 +99,7 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) { if (0 == scumm_stricmp(g->detectname, gameName)) { // Match found, add to list of candidates, then abort inner loop. - detectedGames.push_back(toGameSettings(*g)); + detectedGames.push_back(toDetectedGame(*g)); break; } } |