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authorTorbjörn Andersson2010-05-06 19:00:39 +0000
committerTorbjörn Andersson2010-05-06 19:00:39 +0000
commite4a4df960afef56313b66a7e68c9342ec979d171 (patch)
tree0527d91d60423886d53af338b6f3155fcc730a79 /engines/sword2
parent93375526c081f279578058fd4336c695898488c3 (diff)
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Make sure that all the parameters to an mcode command are initialised. This
fixes one Valgrind warning mentioned in bug #2976008 ("BS2: Game lockup in British Museum"), though I don't have high hopes that they are related. svn-id: r48961
Diffstat (limited to 'engines/sword2')
-rw-r--r--engines/sword2/interpreter.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp
index 0500fb027e..a51ce5702c 100644
--- a/engines/sword2/interpreter.cpp
+++ b/engines/sword2/interpreter.cpp
@@ -243,6 +243,8 @@ int Logic::runScript(byte *scriptData, byte *objectData, uint32 offset) {
// and then updated the object hub myself.
int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
+ int i;
+
// Interestingly, unlike our BASS engine the stack is a local variable.
// I don't know whether or not this is relevant to the working of the
// BS2 engine.
@@ -284,11 +286,9 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
scriptNumber = offset;
debug(8, "Starting script %d from %d", scriptNumber, ip);
} else {
- uint i;
-
ip = offset;
- for (i = 1; i < noScripts; i++) {
+ for (i = 1; i < (int)noScripts; i++) {
if (READ_LE_UINT32(offsetTable + 4 * i) >= ip)
break;
}
@@ -331,8 +331,8 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
int32 codeLen = READ_LE_UINT32(checksumBlock + 4);
int32 checksum = 0;
- for (int i = 0; i < codeLen; i++)
- checksum += (unsigned char) code[i];
+ for (i = 0; i < codeLen; i++)
+ checksum += (unsigned char)code[i];
if (checksum != (int32)READ_LE_UINT32(checksumBlock + 8)) {
debug(1, "Checksum error in object %s", header.name);
@@ -348,7 +348,6 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
int savedStartOfMcode = 0; // For saving start of mcode commands
while (runningScript) {
- int i;
int32 a, b;
int curCommand, parameter, value; // Command and parameter variables
int retVal;
@@ -614,9 +613,20 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
// amount to adjust stack by (no of parameters)
Read8ip(value);
debug(9, "CP_CALL_MCODE: '%s', %d", _opcodes[parameter].desc, value);
+
+ // The scripts do not always call the mcode command
+ // with as many parameters as it can accept. To keep
+ // things predictable, initialise the remaining
+ // parameters to 0.
+
+ for (i = STACK_SIZE - 1; i >= value; i--) {
+ opcodeParams[i] = 0;
+ }
+
while (--value >= 0) {
opcodeParams[value] = stack.pop();
}
+
retVal = (this->*_opcodes[parameter].proc)(opcodeParams);
switch (retVal & 7) {