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| author | Matthew Hoops | 2011-05-25 10:31:37 -0400 |
|---|---|---|
| committer | Matthew Hoops | 2011-05-25 10:50:46 -0400 |
| commit | eea482fa4304cab0e23ca4abffdec3651e45f01d (patch) | |
| tree | d055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /engines/sword2 | |
| parent | 1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff) | |
| download | scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.gz scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.tar.bz2 scummvm-rg350-eea482fa4304cab0e23ca4abffdec3651e45f01d.zip | |
ALL: behaviour -> behavior
Diffstat (limited to 'engines/sword2')
| -rw-r--r-- | engines/sword2/controls.cpp | 2 | ||||
| -rw-r--r-- | engines/sword2/interpreter.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp index d37edf3082..6ce447a4cc 100644 --- a/engines/sword2/controls.cpp +++ b/engines/sword2/controls.cpp @@ -618,7 +618,7 @@ public: // The sound mute switches have 0 as their "down" state and 1 as // their "up" state, so this function is needed to get consistent - // behaviour. + // behavior. void reverseStates() { _upState = 1; diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp index 7f340df171..fbfb03cf61 100644 --- a/engines/sword2/interpreter.cpp +++ b/engines/sword2/interpreter.cpp @@ -374,7 +374,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) { // sets variable 913 to 1 (probably to stop him from // turning around every now and then). The script may // then go on to set the variable to different values - // to trigger various behaviours in him, but if you + // to trigger various behaviors in him, but if you // have run out of these cases the script won't ever // set it back to 0 again. // |
