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author | Kari Salminen | 2009-06-11 18:32:35 +0000 |
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committer | Kari Salminen | 2009-06-11 18:32:35 +0000 |
commit | f5b2e69522153c47438895ea80129ad5e3c9b952 (patch) | |
tree | 7a392b9ebf8ee6eb85dc06aefc573171ffaa8653 /engines/sword2 | |
parent | 2ffe5ed25edfaed7bd53a6618286b003c78cde85 (diff) | |
download | scummvm-rg350-f5b2e69522153c47438895ea80129ad5e3c9b952.tar.gz scummvm-rg350-f5b2e69522153c47438895ea80129ad5e3c9b952.tar.bz2 scummvm-rg350-f5b2e69522153c47438895ea80129ad5e3c9b952.zip |
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
- Now the doors actually do revolve when before they didn't.
- The fix was to alias the 9th background with the collision
page directly when loading collision page data. This way
changes written to the 9th background go to the collision
page and vice versa (And there were changes in the labyrinth).
- Also converted _bgTable from a pure array to a Common::Array
svn-id: r41453
Diffstat (limited to 'engines/sword2')
0 files changed, 0 insertions, 0 deletions