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authorKari Salminen2009-06-11 18:32:35 +0000
committerKari Salminen2009-06-11 18:32:35 +0000
commitf5b2e69522153c47438895ea80129ad5e3c9b952 (patch)
tree7a392b9ebf8ee6eb85dc06aefc573171ffaa8653 /engines/sword2
parent2ffe5ed25edfaed7bd53a6618286b003c78cde85 (diff)
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Fix Operation Stealth's 2nd arcade sequence's revolving doors.
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453
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