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author | Torbjörn Andersson | 2006-05-24 04:48:39 +0000 |
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committer | Torbjörn Andersson | 2006-05-24 04:48:39 +0000 |
commit | f83f1a77b6f5a025432a3b8b0ee6bd9f9985dbc2 (patch) | |
tree | eac79bc739b01bf372a1990e3e5f970feb22a2b4 /engines/sword2 | |
parent | 2f51f40c1189de161824f15f29f00e072f3c43ec (diff) | |
download | scummvm-rg350-f83f1a77b6f5a025432a3b8b0ee6bd9f9985dbc2.tar.gz scummvm-rg350-f83f1a77b6f5a025432a3b8b0ee6bd9f9985dbc2.tar.bz2 scummvm-rg350-f83f1a77b6f5a025432a3b8b0ee6bd9f9985dbc2.zip |
Only check if the files on "CD 0" are present. The others are requested with
"insert CD" messages. (Of course, that isn't supported, or even well tested,
but the idea is sound.) This makes it possible to run the BS2 demo again.
Incidentally, this is how I *meant* for it to work when I added that check - I
even wrote so in the comment above that section of the code - so how on earth
did I manage to screw it up like that?
svn-id: r22594
Diffstat (limited to 'engines/sword2')
-rw-r--r-- | engines/sword2/resman.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/resman.cpp b/engines/sword2/resman.cpp index 202ac54065..bec2c5b9b7 100644 --- a/engines/sword2/resman.cpp +++ b/engines/sword2/resman.cpp @@ -183,7 +183,7 @@ bool ResourceManager::init() { // during game-play (oh, that wascally wabbit!) in which case // the resource manager will print a fatal error. - if (!Common::File::exists((char *)cdInf[i].clusterName)) { + if (cdInf[i].cd == 0 && !Common::File::exists((char *)cdInf[i].clusterName)) { _vm->GUIErrorMessage("Broken Sword 2: Cannot find " + Common::String((char *)cdInf[i].clusterName)); delete [] cdInf; return false; |