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author | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
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committer | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
commit | ebe1b94eb1561b566124b7dcbb73cf3b0a659b33 (patch) | |
tree | d4f182bc5b5b46ce5933913a1a8066dc089889ea /engines/teenagent/actor.h | |
parent | 9b2104db32d074886daa0ec48624193351d6ed51 (diff) | |
download | scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.gz scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.bz2 scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.zip |
imported teenagent engine sources.
svn-id: r43922
Diffstat (limited to 'engines/teenagent/actor.h')
-rw-r--r-- | engines/teenagent/actor.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/engines/teenagent/actor.h b/engines/teenagent/actor.h new file mode 100644 index 0000000000..ca49ee4923 --- /dev/null +++ b/engines/teenagent/actor.h @@ -0,0 +1,34 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://www.switchlink.se/svn/teen/objects.h $ + * $Id: objects.h 172 2009-08-11 08:06:58Z megath $ + */ + +#include "animation.h" +#include "common/rect.h" + +namespace TeenAgent { + +class Actor : public Animation { +public: + void render(Graphics::Surface * surface, const Common::Point & position, uint8 orientation, int delta_frame); +}; +}
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