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author | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
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committer | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
commit | ebe1b94eb1561b566124b7dcbb73cf3b0a659b33 (patch) | |
tree | d4f182bc5b5b46ce5933913a1a8066dc089889ea /engines/teenagent/callbacks.cpp | |
parent | 9b2104db32d074886daa0ec48624193351d6ed51 (diff) | |
download | scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.gz scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.bz2 scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.zip |
imported teenagent engine sources.
svn-id: r43922
Diffstat (limited to 'engines/teenagent/callbacks.cpp')
-rw-r--r-- | engines/teenagent/callbacks.cpp | 1807 |
1 files changed, 1807 insertions, 0 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp new file mode 100644 index 0000000000..2d78fc8c01 --- /dev/null +++ b/engines/teenagent/callbacks.cpp @@ -0,0 +1,1807 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://www.switchlink.se/svn/teen/objects.h $ + * $Id: objects.h 172 2009-08-11 08:06:58Z megath $ + */ + +#include "scene.h" +#include "teenagent.h" +#include "resources.h" +#include "dialog.h" + +using namespace TeenAgent; + +#define CHECK_FLAG(addr, v) (res->dseg.get_byte(addr) == (v)) +#define SET_FLAG(addr, v) (res->dseg.set_byte((addr), (v))) +#define GET_FLAG(addr) (res->dseg.get_byte(addr)) + +void TeenAgentEngine::rejectMessage() { + Resources * res = Resources::instance(); + //random reject message: + uint i = random.getRandomNumber(3); + //debug(0, "reject message: %s", (const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i))); + scene->displayMessage((const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i))); +} + +void TeenAgentEngine::anotherMansionTry() { + Resources * res = Resources::instance(); + byte tries = ++ *(res->dseg.ptr(0xDBEA)); + debug(0, "another mansion try: %u", tries); + if (tries >= 7) + return; + uint16 ptr = res->dseg.get_word(res->dseg.get_word((tries - 2) * 2 + 0x6035)); + + playMusic(11); + debug(0, "FIXME: cutscene: meanwhile in a mansion #%u, %04x", tries, ptr); + processCallback(ptr); + playMusic(6); + if (scene->getId() == 11 && CHECK_FLAG(0xDBEC, 1)) + return; + //call 0xac27 +} + +bool TeenAgentEngine::processCallback(uint16 addr) { + if (addr == 0) + return false; + + Resources * res = Resources::instance(); + debug(0, "processCallback(%04x)", addr); + byte * code = res->cseg.ptr(addr); + + //try trivial callbacks first + if (code[0] == 0xbb && code[3] == 0xe8 && code[6] == 0xc3) { + //call display_message, r + uint16 msg = READ_LE_UINT16(code + 1); + uint16 func = 6 + addr + READ_LE_UINT16(code + 4); + debug(0, "call %04x", func); + //debug(0, "trivial callback, showing message %s", (const char *)res->dseg.ptr(addr)); + switch(func) { + case 0x11c5: + Dialog::show(scene, msg); + return true; + case 0xa055: + displayMessage((const char *)res->dseg.ptr(msg)); + return true; + } + } + + if (code[0] == 0xe8 && code[3] == 0xc3) { + uint func = 3 + addr + READ_LE_UINT16(code + 1); + debug(0, "call %04x and return", func); + if (func == 0xa4d6) { + rejectMessage(); + return true; + } + } + + if (code[0] == 0xc7 && code[1] == 0x06 && code[2] == 0xf3 && code[3] == 0xb4 && + code[6] == 0xb8 && code[9] == 0xbb && code[12] == 0xbf && + code[22] == 0xe8 && code[25] == 0xc3) { + loadScene(code[4], Common::Point( + (READ_LE_UINT16(code + 7) + READ_LE_UINT16(code + 13) + 1) / 2 , + READ_LE_UINT16(code + 10))); + scene->setOrientation(code[21]); + return true; + } + + switch(addr) { + + case 0x4021: + //pulling out mysterious object + if (CHECK_FLAG(0xdbe1, 1)) { + playAnimation(844); + playAnimation(846); + playAnimation(845); + displayMessage(0x5696); + } else { + displayMessage(0x570f); + } + return true; + + case 0x4094: //climbing to the pole near mudpool + if (CHECK_FLAG(0xDBE4, 1)) { + displayMessage(0x57b2); + return true; + } else { + playSound(76); + playAnimation(864); + playAnimation(866); + //InventoryObject *obj = inventory->selectedObject(); + //if (obj != NULL && obj->id == 0x55) { + + //implement pause and using real object: + if (inventory->has(0x55)) { + playSound(5, 4); + playAnimation(867); + inventory->remove(0x55); + inventory->add(0x56); + moveTo(86, 195, true); //warp and orientation 1 + playAnimation(868); + SET_FLAG(0xDBE4, 1); + } else { + //fail! + moveTo(86, 195, true); //warp and orientation 1 + playAnimation(868); + Dialog::pop(scene, 0xDB72); + } + return true; + } + + case 0x419c: //getting the bird + setOns(0, 0); + playSound(56, 10); + playAnimation(875); + disableObject(6); + inventory->add(0x5c); + return true; + + + case 0x41ce: + moveTo(Common::Point(197, 159)); + setOns(0, 0); + playSound(71); + playAnimation(833); + moveTo(Common::Point(225, 159)); + inventory->add(0x4e); + disableObject(3); + return true; + + case 0x4267: + playSound(23, 8); + setOns(1, 0); + playAnimation(841); + setOns(1, 0x61); + setOns(2, 0); + playSound(63, 12); + playAnimation(842); + //shown in different positions + displayMessage(0x5656); + displayMessage(0x567a); + displayMessage(0x5682); + playAnimation(843); + moveTo(223, 149, true); + disableObject(7); + disableObject(1); + inventory->add(0x51); + displayMessage(0x5646); + return true; + + case 0x4388: + playSound(80); + loadScene(8, 155, 199); + scene->setOrientation(1); + return true; + + case 0x43b5: //HQ, first trial - prison + playSound(70); + playAnimation(962); + loadScene(7, 30, 184, 2); + if (res->dseg.get_byte(0xDBDF) < 2) { + moveTo(Common::Point(134, 167)); + displayMessage(0x54f7); + setLan(1, 0); + playAnimation(812, 1, true); + playAnimation(811); + Dialog::show(scene, 0x6117, 813); + loadScene(6, Common::Point(230, 184)); + Dialog::show(scene, 0x626a, 814); + playAnimation(815, 1); + setOns(1, 0); + + Dialog::show(scene, 0x62dc); + + SET_FLAG(0xDBDF, 1); + SET_FLAG(0xDB90, 5); + } + return true; + + case 0x4482: + if (CHECK_FLAG(0xDBDF, 0)) { + playAnimation(968); + displayMessage(0x5511); + } else { + playSound(80); + playAnimation(968); + loadScene(6, Common::Point(280, 186)); + } + return true; + + case 0x44fc: //pull out spring from bed + playSound(53, 25); + playAnimation(839); + moveTo(278, scene->getPosition().y, true); + inventory->add(0x50); + disableObject(1); + return true; + + case 0x44cb: + if (CHECK_FLAG(0xDBE5, 1)) { + scene->displayMessage((const char *)res->dseg.ptr(0x57c0)); + } else { + playSound(49); + playAnimation(869); + inventory->add(0x58); + SET_FLAG(0xDBE5, 1); + } + return true; + + case 0x4539: //prison cell: use crates + if (CHECK_FLAG(0xdbdd, 2)) { + //finished the meal - trap + displayMessage(0x55c0); + moveTo(306, 196); + //playAnimation(825, 1); //very long empty animation. what for? + setLan(1, 0); + playSound(71, 4); + playAnimation(823); + + //skipped one 826 animation for this scene! + playSound(74, 4); //delay 10 in code + loadScene(5, scene->getPosition()); + playAnimation(826); + loadScene(6, scene->getPosition()); + setOns(3, 0x5b); + displayMessage(0x55db); + SET_FLAG(0xdbdd, 3); + strcpy(scene->getObject(4)->name, "body"); + } else { + if (Dialog::pop(scene, 0xdb5c) != 0x636b) //not 'im getting hungry' + return true; + + playSound(52, 8); + playAnimation(820, 1); + setOns(3, 0x59); + //some moving animation is missing here + displayMessage(0x551f); + enableObject(4); + SET_FLAG(0xdbdc, 1); + } + return true; + + case 0x4662: + if (CHECK_FLAG(0xDBDD, 3)) { + moveTo(280, 179); + playSound(49, 7); + playAnimation(827); + inventory->add(0x4d); + SET_FLAG(0xDBDE, 1); + } else + displayMessage(0x5905); + return true; + + case 0x46af: //prison cell: use live cable + if (CHECK_FLAG(0xdbdc, 1)) { + displayMessage(0x555d); + setOns(2, 0); + playAnimation(821); + setOns(2, 0x5a); + setOns(3, 0); + playSound(22, 2); + playAnimation(822); + displayMessage(0x5577); + disableObject(5); + SET_FLAG(0xdbdd, 1); + } else + displayMessage(0x5528); + return true; + + case 0x4705: { //prison: getting lamp bulb + moveTo(144, 185); + playSound(56, 15); + setOns(0, 86); //hiding lamp + playAnimation(816, 0, true); + playAnimation(817, 1, true); + waitAnimation(); + setOns(0, 87); + + playSound(34, 1); + playAnimation(818); + playAnimation(819, 1, true); + waitAnimation(); + + moveTo(160, 188, true); + setOns(2, 88); + + disableObject(6); + enableObject(5); + inventory->add(0x4c); + } + return true; + + case 0x4794: //prison cell door + if (res->dseg.get_byte(0xDBDF) >= 2) { + loadScene(5, 287, 143); + } else { + displayMessage(0x592f); + } + return true; + + case 0x47bc: //prison: examining trash can + playSound(49, 5); + playAnimation(966); + displayMessage(0x5955); + return true; + + case 0x47db: //prison: use switch + if (CHECK_FLAG(0xDBDF, 1)) { + playSound(71, 4); + playAnimation(823); + if (CHECK_FLAG(0xDBDD, 0)) { + displayMessage(0x4d80); + } else { + playSound(74, 1); + playAnimation(824, 1); + if (CHECK_FLAG(0xDBDD, 1)) { + displayMessage(0x559a); + SET_FLAG(0xDBDD, 2); + } + } + } else { + displayMessage(0x52f6); + } + return true; + + case 0x4871: + playAnimation(965); + displayMessage(0x5511); + return true; + + case 0x4893: //taking pills + if (CHECK_FLAG(0xDBE6, 1)) { + SET_FLAG(0xDBE6, 2); + setOns(1, 0x67); + playSound(5, 9); + playAnimation(872); + inventory->add(0x5a); + disableObject(7); + } else { + playAnimation(964); + displayMessage(0x5511); + } + return true; + + case 0x4918: //talking with barmen + if (CHECK_FLAG(0xDBE7, 1)) { + moveTo(140, 152); + if (CHECK_FLAG(0xDBE8, 1)) { + Dialog::show(scene, 0x6f20); + displayMessage(0x5883, 0xef); + //reloadLan(); + setLan(1, 0); + playAnimation(882, 1); + playSound(75, 10); + setOns(2, 0); + playAnimation(883, 1); + disableObject(1); + disableObject(2); + SET_FLAG(0xDBE9, 1); + } else + displayMessage(0x5855); + } else { + if (CHECK_FLAG(0xDBDF, 3)) { + if (CHECK_FLAG(0xDBE3, 1)) { + Dialog::show(scene, 0x6BD6, 857); + } else { + Dialog::show(scene, 0x69B5, 857); //taking mug + playAnimation(859, 0, true); + playAnimation(858, 1, true); + waitAnimation(); + playSound(75, 6); + playAnimation(860); + Dialog::show(scene, 0x69C2, 857); + inventory->add(0x55); + SET_FLAG(0xDBE3, 1); + SET_FLAG(0xDBF0, 0); + } + } else { + Dialog::pop(scene, 0xDB68, 857); + } + } + return true; + + case 0x4f14: //use the hollow + displayMessage(CHECK_FLAG(0xDBA1, 1)? 0x370f: 0x36c2); + return true; + + case 0x4a64: + if (CHECK_FLAG(0xDBF0, 1)) { + displayMessage(0x5e25); + } else { + loadScene(5, 35, 162); + } + return true; + + case 0x4bf5: + playAnimation(959); + loadScene(8, 40, 152, 3); + return true; + + case 0x483a: + Dialog::pop(scene, 0xdb82); + return true; + + case 0x4844: + playSound(80, 4); + playAnimation(963); + loadScene(5, 166, 158); + return true; + + case 0x48ea: + setOns(0, 0); + playSound(5, 9); + playAnimation(836); + inventory->add(0x4f); + disableObject(12); + return true; + + case 0x4a8c: + if (CHECK_FLAG(0xDBE9, 1)) { + playSound(89, 5); + playAnimation(958); + loadScene(9, 240, 182, 4); + } else if (CHECK_FLAG(0xDBE9, 1)) { + displayMessage(0x5894); + } else { + Dialog::pop(scene, 0xDB8A, 857); + } + return true; + + case 0x4af4: //taking the crumbs + setOns(0, 0); + playAnimation(861); + playSound(49); + inventory->add(0x57); + disableObject(6); + return true; + + case 0x4b35: + playSound(15, 7); + playAnimation(884); + playSound(55, 1); + playAnimation(885, 1); + Dialog::show(scene, 0x67e5, 886); + playMusic(3); + loadScene(40, 198, 186, 1); + Dialog::show(scene, 0x7f20); + inventory->clear(); + inventory->add(0x1d); + //showFullscreenMessage(0xe45c); + loadScene(1, 198, 186); + playAnimation(956, 0, true); + Dialog::show(scene, 0x8bc4); + waitAnimation(); + loadScene(15, 157, 199, 1); + playMusic(6); + return true; + + case 0x4c3e: //get the grenade + playSound(32, 24); + playAnimation(862); + reloadLan(); + playAnimation(863, 1); + inventory->add(0x54); + disableObject(1); + SET_FLAG(0xDBE2, 2); + return true; + + case 0x4c70: + if (CHECK_FLAG(0xDBE2, 0)) { + if (CHECK_FLAG(0xDBDA, 1)) { //papers are shown + Dialog::pop(scene, 0xDB4C); + } else { + Dialog::pop(scene, 0xDB40); + } + return true; + } else { + displayMessage(0x5722); + + scene->displayMessage("He's totally addicted."); + } + return true; + + case 0x4c1c: + playAnimation(960); + displayMessage(0x5511); + return true; + + case 0x4cac: + if (CHECK_FLAG(0xdbda, 1)) { //papers are shown + loadScene(5, 124, 199); + } else { + playAnimation(809, 1, true); + Dialog::show(scene, 0x5FE9); + moveTo(Common::Point(269, 175)); + Dialog::pop(scene, 0xDB56); + } + return true; + + case 0x4cf1: { //talking with mansion guard + playAnimation(529, 1); + SET_FLAG(0xda96, 1); + if (Dialog::pop(scene, 0xdaa6) != 0x1b4) + return true; + Common::Point p = scene->getPosition(); + moveTo(159, 189); + + playAnimation(550); + playAnimation(551, 1); + + moveTo(p); + inventory->add(0x13); + playAnimation(529, 1); + Dialog::pop(scene, 0xdaa6); + } + return true; + + case 0x4e61: + loadScene(14, 280, 198); + return true; + + case 0x4f25: + playAnimation(967); + displayMessage(0x3542); + return true; + + case 0x4f32: + if (CHECK_FLAG(0xDBA1, 1)) { + break; + } else { + playAnimation(49); + playSound(56); + //there's some black magic here! investigate! + playAnimation(587); + displayMessage(0x4652); + displayMessage(0x3668); + return true; + } + + case 0x500d: //picking up wild plant + if (CHECK_FLAG(0xDB9E, 1)) { + displayMessage(0x35E8); //there are no more + } else { + SET_FLAG(0xDB9E, 1); + setOns(2, 0); + playAnimation(552); + setOns(2, 0x12); + inventory->add(0x14); + } + return true; + + case 0x5104: + loadScene(11, 319, 198, 4); //orientation: left + if (CHECK_FLAG(0xDB9C, 1)) + return true; + + SET_FLAG(0xDB9C, 1); //guard's drinking, boo! + playAnimation(544, 1); + displayMessage(0x3563); + playSound(17); + playAnimation(545, 1); + setOns(0, 16); + enableObject(2); + Dialog::show(scene, 0x0917); + + return true; + + case 0x5217: + displayMessage(CHECK_FLAG(0xDB9F, 1)? 0x402e: 0x34e1); + return true; + + case 0x5237: + if (!CHECK_FLAG(0xDB9F, 1)) { + displayMessage(0x34e1); + } else if (CHECK_FLAG(0xDBA0, 1)) + displayMessage(0x3E31); + else { + moveTo(173, 138); + playAnimation(583); + playAnimation(584); + playSound(72); + playAnimation(585); + loadScene(11, 194, 160); + playSound(28); + moveTo(138, 163); + displayMessage(0x3650); + SET_FLAG(0xDBA0, 1); + } + return true; + + case 0x55a8: { + uint16 d = Dialog::pop(scene, 0xdb08); + if (d == 0x2c5d) { + setOns(0, 0); + playAnimation(570, 1); + displayMessage(0x551f); + disableObject(5); + SET_FLAG(0xDBB0, 1); + } else if (d != 0x2c9b) { + playAnimation(569, 1); + } + } + return true; + + case 0x5663: + displayMessage(CHECK_FLAG(0xDBB0, 1)? 0x41b1: 0x417e); + return true; + + case 0x569c: + playAnimation(983); + displayMessage(0x5955); + return true; + + case 0x56b7: + playAnimation(984); + displayMessage(0x5955); + return true; + + case 0x5728: + inventory->add(0x0d); + disableObject(14); + setOns(0, 0); + playAnimation(566); + return true; + + case 0x5793: + if (!CHECK_FLAG(0xDB94, 1)) { + displayMessage(0x3e63); + } else if (CHECK_FLAG(0xDB95, 1)) { + displayMessage(0x3e75); + } else { + SET_FLAG(0xDB95, 1); + moveTo(188, 179); + playSound(7, 16); + playAnimation(519); + moveTo(168, 179); + inventory->add(3); + } + return true; + + case 0x5d88: + if (CHECK_FLAG(0xDBA5, 1)) { //dry laundry + SET_FLAG(0xDBA5, 2); + Dialog::show(scene, 0x1F4F); + playAnimation(604, 1); + + loadScene(21, scene->getPosition()); + setOns(0, 0); + disableObject(4); + enableObject(12); + playSound(46); + playAnimation(606, 1); + loadScene(23, scene->getPosition()); + playAnimation(605, 1); + Dialog::show(scene, 0x2002); + } else { + uint16 d = Dialog::pop(scene, 0xdada); + if (d == 0x1913) + displayMessage(0x34d5); //+orientation = 3 + } + return true; + + case 0x5ff3: //get duster + if (CHECK_FLAG(0xDB9A, 0)) { + Dialog::pop(scene, 0xdaf6); + } else { + Dialog::show(scene, 0x1e1e); + inventory->add(12); + disableObject(12); + setOns(0, 0); + playSound(5); + playAnimation(541); + } + return true; + + case 0x646e: + case 0x6475: + Dialog::show(scene, 0x32C1); + return true; + + case 0x6507: + if (CHECK_FLAG(0xDB96, 1)) { + rejectMessage(); + } else + displayMessage(0x47e7); + return true; + + case 0x65c3: + if (CHECK_FLAG(0xDBA9, 1)) { + playAnimation(635); + setOns(5, 0); + playSound(63); + playAnimation(636); + inventory->add(47); + inventory->add(48); + displayMessage(0x3b83); + SET_FLAG(0xDBA9, 2); + SET_FLAG(0xDBA8, 0); + } else + displayMessage(0x4808); + return true; + + case 0x7866: + if (CHECK_FLAG(0xdbdd, 3)) { + displayMessage(0x55ff); + return true; + } else + return false; + + case 0x7878: { + byte v = res->dseg.get_byte(0xDBDB) + 1; + if (v <= 6) + SET_FLAG(0xDBDB, v); + + switch(v) { + case 1: + displayMessage(0x5411); + return true; + case 2: + displayMessage(0x5463); + return true; + case 3: + displayMessage(0x5475); + return true; + case 4: + displayMessage(0x5484); + return true; + case 5: + displayMessage(0x54c4); + return true; + default: + displayMessage(0x54d5); + return true; + } + } + + case 0x78a9: + if (CHECK_FLAG(0xDBE6, 1)) { + displayMessage(0x5827); + return true; + } else + return false; + + case 0x78bb: + if (CHECK_FLAG(0xDBE8, 1)) { + displayMessage(0x58b0); + return true; + } else + return false; + + //case 0x78f5: //trunk description + // if (CHECK_FLAG(0xDB95, 1)) { + // displayMessage(0x3e75); + // } + // return; + + case 0x78ce: + if (!CHECK_FLAG(0xDBA1, 1)) { + displayMessage(0x3694); + return true; + } else + return false; + + case 0x792b: //left click on ann + moveTo(245, 198, 1); + if (CHECK_FLAG(0xDBAF, 1)) + return false; + + Dialog::show(scene, 0x2193); + SET_FLAG(0xDBAF, 1); + return true; + + case 0x7b26: //cutting the fence + setOns(0, 0); + playSound(5, 2); + playAnimation(837); + playSound(51, 3); + playAnimation(838); + setOns(0, 0x60); + moveTo(281, scene->getPosition().y, true); + disableObject(4); + SET_FLAG(0xDBE1, 1); + return true; + + case 0x7b89: //digging mysterious object + if (CHECK_FLAG(0xDBE1, 1)) { + playAnimation(844); + setOns(1, 0); + playSound(5, 5); + playAnimation(847); + playSound(5, 11); + playAnimation(848); + setOns(1, 0x64); + playAnimation(845); + disableObject(3); + inventory->add(0x52); + inventory->remove(0x51); + } else + displayMessage(0x56da); + return true; + + case 0x7bfd: + playSound(76, 18); + playAnimation(873); + moveTo(240, 163); + displayMessage(0x5837); + playSound(77, 2); + setLan(1, 0); + playAnimation(874, 1); + setOns(0, 0x68); + inventory->remove(0x5b); + enableObject(6); + disableObject(1); + return true; + + case 0x7ce5: //put spring on the solid ground + playSound(5, 2); + playAnimation(840); + setOns(1, 0x61); + inventory->remove(0x50); + disableObject(2); + enableObject(7); + return true; + + case 0x7d1a: //captain's key + door + if (res->dseg.get_byte(0xDBDF) <= 1) { + playSound(5, 2); + playAnimation(828); + moveTo(262, 160, true); + disableObject(4); + disableObject(3); + setOns(0, 0); + setOns(1, 85); + setOns(2, 0); + setOns(3, 0); + loadScene(5, scene->getPosition()); + setOns(0, 92); + playAnimation(829, 1); + setOns(0, 0); + Dialog::show(scene, 0x63a5, 830); + loadScene(7, 130, 195); + playMusic(4); + setLan(1, 1); + + Dialog::show(scene, 0x6406, 832); + + //playAnimation(831, 1); + + SET_FLAG(0xDBDF, 2); + + } else + displayMessage(0x52f6); + return true; + + case 0x7e02: //tickling the captain + if (CHECK_FLAG(0xdbe0, 1)) { + displayMessage(0x5632); + } else { + playSound(5, 6); + playAnimation(834, 0, true); + playAnimation(835, 1, true); + waitAnimation(); + + setOns(0, 94); + Dialog::show(scene, 0x65e9, 832); + enableObject(12); + SET_FLAG(0xdbe0, 1); + } + return true; + + case 0x7e4f: //giving magazine to captain + playSound(5, 3); + Dialog::show(scene, 0x66c0); + playAnimation(852, 0, true); + playAnimation(853, 0, true); + displayMessage(0x5742); + displayMessage(0x5757); + displayMessage(0x5770); + displayMessage(0x5782); + displayMessage(0x5799); + playAnimation(856, 1); + playSound(5, 3); + //playAnimation(854); + Dialog::show(scene, 0x66fe); + playAnimation(855, 1); + moveTo(30, 181); + disableObject(1); + setLan(1, 0); + SET_FLAG(0xDBDF, 3); + SET_FLAG(0xDBF0, 1); + loadScene(8, 155, 199); + return true; + + case 0x7fbd: //using bird & bartender + playSound(5, 3); + playAnimation(876); + setOns(1, 0); + playAnimation(877, 2); + playAnimation(880, 2, true); + + Dialog::show(scene, 0x6f0e, 857); + setOns(2, 0x6a); + reloadLan(); + playAnimation(878, 1); + playAnimation(879, 1); + inventory->remove(0x5c); + enableObject(1); + SET_FLAG(0xDBE7, 1); + return true; + + case 0x8047: + playSound(32, 5); + playAnimation(881); + setOns(2, 0x6b); + inventory->remove(0x56); + inventory->add(0x55); + SET_FLAG(0xDBE8, 1); + return true; + + case 0x808b: + if (CHECK_FLAG(0xDBDA, 1)) { + //alredy shown + displayMessage(0x53F2); + } else { + playSound(5); + displayMessage(0x53DD); + playAnimation(810, false); + Dialog::show(scene, 0x60BF); + SET_FLAG(0xDBDA, 1); + } + return true; + + case 0x80c3: //show kaleydoscope to the guard + Dialog::show(scene, 0x6811, 809); + playSound(5, 3); + playAnimation(849, 0, true); + playAnimation(851, 1, true); + waitAnimation(); + + playAnimation(850, 1); + reloadLan(); + inventory->add(0x53); + inventory->remove(0x52); + enableObject(1); + SET_FLAG(0xDBE2, 1); + return true; + + //Shore + + case 0x4d56: + inventory->add(16); + disableObject(2); + setOns(0, 0); + playSound(5); + playAnimation(547); + return true; + + + case 0x4eb9://Pick up wrapper + inventory->add(0x12); + setOns(1, 0); + playAnimation(549); + disableObject(13); + return true; + + case 0x5348: + if (CHECK_FLAG(0xdb99, 1)) { //got broken paddle from boat + displayMessage(0x351f); + } else { + SET_FLAG(0xDB99, 1); + playSound(57, 6); + playAnimation(536); + Dialog::show(scene, 0x30c3); + inventory->add(0x8); + } + return true; + + case 0x53a1: + if (CHECK_FLAG(0xdbb2, 1)) { //spoken to man in well + displayMessage(0x411d); + } else { + SET_FLAG(0xDBB2, 1); + displayMessage(0x408a); + displayMessage(0x4091); + displayMessage(0x4098); + displayMessage(0x40a7); + displayMessage(0x40b6); + displayMessage(0x40ce); + displayMessage(0x40e8); + displayMessage(0x410f); + } + return true; + + + case 0x5458: { + setOns(2, 0); + playSound(34); + playAnimation(535); + inventory->add(11); + disableObject(1); + + byte * scene_15_ons = scene->getOns(15); //patch ons for the scene 15 + scene_15_ons[0] = 0; + + byte f = GET_FLAG(0xDB98) + 1; + SET_FLAG(0xDB98, f); + if (f >= 2) { + //disable object boat for scene 15!! + scene->getObject(1, 15)->enabled = 0; + } + } + return true; + + case 0x54b3: { + setOns(1, 0); + setOns(3, 0); + playSound(33); + playAnimation(534); + inventory->add(10); + disableObject(2); + setOns(1, 10); + + byte * scene_15_ons = scene->getOns(15); //patch ons for the scene 15 + scene_15_ons[1] = 0; + byte f = GET_FLAG(0xDB98) + 1; + SET_FLAG(0xDB98, f); + if (f >= 2) { + //disable object boat for scene 15!! + scene->getObject(1, 15)->enabled = 0; + } + } + return true; + + case 0x5502: + setOns(0, 0); + loadScene(15, 115, 180, 1); + playAnimation(568); + playMusic(6); + return true; + + case 0x5561://Enter lakeside house + moveTo(81, 101); + loadScene(19, 223, 193); + return true; + + case 0x563b: + playSound(5); + playAnimation(561); + setOns(1, 0); + inventory->add(26); + disableObject(6); + return true; + + case 0x5756://Open car door + playSound(11, 4); + playAnimation(514); + setOns(4, 8); + setOns(2, 5); + enableObject(14); + enableObject(15); + enableObject(16); + disableObject(1); + return true; + + case 0x5805://Enter basketball house + playSound(70, 6); + moveTo(161, 165); + playAnimation(513); + loadScene(22, 51, 180); + return true; + + case 0x5832://Ring doorbell + playAnimation(509); + displayMessage(0x5dce); + return true; + + case 0x58a2: + Dialog::pop(scene, 0xdaba); + strcpy(scene->getObject(13)->name, (const char *)res->dseg.ptr(0x92e5)); + return true; + + case 0x58b7://Get comb from car + disableObject(14); + setOns(4,0); + playSound(5, 7); + playAnimation(521); + setOns(4, 0); + inventory->add(0x6); + return true; + + case 0x58df://Pull trunk lever in car + SET_FLAG(0xDB94, 1); + playSound(6, 1); + setOns(3, 6); + playAnimation(515); + return true; + + case 0x593e://Enter annes house + moveTo(100, 176); + //Need to add support for the choice of music + //After speaking with anne the default room song changes + loadScene(23, 94, 190); + if (CHECK_FLAG(0xdbee, 1)) {//spoken with anne + //playMusic(6);//Play lovers music + //i've added music changing right into scene. + } + return true; + + case 0x5994: + processCallback(0x599b); + processCallback(0x5a21); + return true; + + case 0x599b: + return true; + + case 0x5a21: + loadScene(24, 230, 170, 1); + playSound(52, 3); + playAnimation(601); + moveTo(230, 179, 3); + if (!CHECK_FLAG(0xDBA4, 1)) + displayMessage(0x37ea); //it's kinda dark here + return true; + + case 0x5a8b: + if (!CHECK_FLAG(0xDBAD, 1)) { + playSound(43, 4); //grrrrrr + setLan(1, 0); + playAnimation(656, 1); + setLan(1, 0xff); + displayMessage(0x3c16); + } else if (!CHECK_FLAG(0xDBA3, 1)) {//Dog has bone + playSound(28, 3); + playAnimation(596); + setOns(1, 30); + //loadScene(24, 100, 100);//TODO: Extend and fix the coords + SET_FLAG(0xDBA3, 1); + enableObject(8); + } else { + setOns(1, 0); + playSound(4, 4); + playAnimation(597); + SET_FLAG(0xDBA3, 0); + disableObject(8); + displayMessage(0x37b8); + setOns(1, 32, 24); + enableObject(4, 24); + } + return true; + + case 0x5b3a://Click on dog + Dialog::pop(scene, 0xDB14); + return true; + + case 0x5be1://Talk to grandpa + Dialog::pop(scene, 0xDAC4); + return true; + + case 0x5c0d: //grandpa - drawers + if (CHECK_FLAG(0xDBA7, 1)) { + displayMessage(0x3bac); + } else { + if (!CHECK_FLAG(0xDB92, 1)) + Dialog::show(scene, 0x15a0); //can I search your drawers? + + playSound(66); + playAnimation(631); + inventory->add(47); + SET_FLAG(0xDBA7, 1); + } + return true; + + case 0x5c84: + if (CHECK_FLAG(0xDB92, 1)) { + inventory->add(2); + disableObject(7); + playSound(32); + setOns(0, 0); + playAnimation(520); + } else { + Dialog::pop(scene, 0xDACE); + } + return true; + + case 0x5cf0://Exit basketball house + playSound(88, 5); + playAnimation(981); + loadScene(20, 161, 165); + return true; + + case 0x5d24: //getting the fan + if (CHECK_FLAG(0xDB92, 1)) { + setLan(2, 0); + playSound(32); + playAnimation(508); + disableObject(13); + inventory->add(7); + } else { + Dialog::pop(scene, 0xDAD4); + } + return true; + + case 0x5e4d: //right click on ann + if (!CHECK_FLAG(0xDB97, 0)) { + displayMessage(0x3d59); + } else { + moveTo(245, 198, 1); + Dialog::show(scene, 0x21d7); + SET_FLAG(0xDB97, 1); + playSound(13); + playAnimation(528, 1); + playMusic(7); + SET_FLAG(0xDBEE, 1); + playSound(56); + playAnimation(525); + playSound(56); + playAnimation(526); + playSound(54); + playAnimation(527); + Dialog::show(scene, 0x2219); + strcpy(scene->getObject(2)->name, (const char *)res->dseg.ptr(0x9820)); + } + return true; + + case 0x5f73://Exit annes house + //Need to fully understand what this does, there is a compare in the asm + //I assume it is probably to do with the music + loadScene(21, 161, 165); + + return true; + + case 0x5fba: + if (CHECK_FLAG(0xDBB1, 1)) { + displayMessage(0x4380); + } else { + Dialog::pop(scene, 0xDAFC); + } + return true; + + case 0x6480: //flips + if (CHECK_FLAG(0xDB96, 1)) { + setOns(3, 36); + playSound(56); + playAnimation(613); + inventory->add(39); + disableObject(5); + displayMessage(0x387c); + } else + displayMessage(0x3eb2); + return true; + + case 0x64c4: //mask (maybe flips) :) + if (CHECK_FLAG(0xDB96, 1)) { + setOns(2, 35); + playSound(63); + playAnimation(612); + inventory->add(40); + disableObject(6); + } else + displayMessage(0x3eb2); + return true; + + case 0x78f5://Describe trunk + if (CHECK_FLAG(0xdb95, 1)) {//trunk closed + displayMessage(0x3e75); + return true; + } + else { + displayMessage(0x9080); + return true; + } + + case 0x7907://Describe car lever + if (CHECK_FLAG(0xdb94, 1)) {//Already pulled lever? + displayMessage(0x3e4f); + return true; + } else + return false; + + case 0x612b://climb basement ladder(exit) + playSound(52, 10); + playAnimation(600); + loadScene(21, 297, 178, 3); + return true; + + case 0x6351: + if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down + playMusic(8); + loadScene(26, 319, 169); + return true; + } else { + displayMessage(0x3bd2); + return true; + } + + case 0x6592: //Rake + setOns(1, 0); + playSound(18, 10); + playAnimation(553); + inventory->add(0x15); + displayMessage(0x3605); + disableObject(11); + return true; + + case 0x62d0://Get bone from under rock + playSound(26, 6); + setOns(0, 0); + playAnimation(594); + setOns(0, 29); + displayMessage(0x463c); + disableObject(1); + inventory->add(36); + playSound(5, 3); + playAnimation(595); + displayMessage(0x3790); + return true; + + case 0x6411://Kick hen + if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen + displayMessage(0x3e08); + return true; + } else { + SET_FLAG(0xdb93, 1); + playSound(30, 26); + displayMessage(0x3dc6); + playAnimation(500, 0, true); + playAnimation(501, 1, true); + waitAnimation(); + setOns(0, 1); + enableObject(14); + displayMessage(0x3df4); + return true; + } + + case 0x6519://Sickle + setOns(4, 0); + playSound(5, 11); + playAnimation(625); + inventory->add(0x2c); + disableObject(8); + return true; + + case 0x655b://Get needle from haystack + if (CHECK_FLAG(0xdabb, 1)) { //already have needle + displayMessage(0x356a); + return true; + } else { + SET_FLAG(0xdabb, 1); + playSound(49, 3); + playAnimation(548); + inventory->add(0x11); + displayMessage(0x35b2); + return true; + } + + case 0x663c://Feather + setOns(0, 0); + playSound(5, 9); + playAnimation(511); + inventory->add(1); + disableObject(15); + return true; + + case 0x7f23://Use grenade on captains drawer + if (CHECK_FLAG(0xDBDF, 3)) { + playSound(5, 3); + playAnimation(870); + playSound(54, 15); + playAnimation(871); + SET_FLAG(0xDBE6, 1); + setOns(1, 0x66); + moveTo(224, 194, true); + debug(0, "FIXME: add cut message: 57DF"); + inventory->remove(0x59); + } else { + displayMessage(0x5de2); + } + return true; + + case 0x509a: + moveTo(203, 169); + setOns(1, 0); + playSound(5); + playAnimation(543); + inventory->add(15); + disableObject(9); + return true; + + case 0x78e0: + moveTo(203, 169); + return false; + + case 0x7919: + if (!CHECK_FLAG(0xDBA5, 1)) + return false; + displayMessage(0x3E98); + return true; + + case 0x7950: + if (!CHECK_FLAG(0xDBB1, 1)) + return false; + + displayMessage(0x3DAF); + return true; + + case 0x8174: + setOns(0, 0); + playSound(5); + playAnimation(542); + setOns(1, 15); + disableObject(3); + enableObject(9); + return true; + + case 0x8312: //hedgehog + plastic apple + playSound(5); + Dialog::show(scene, 0x3000); + setLan(1, 0); + playAnimation(562); + playAnimation(563, 1); + disableObject(6); + displayMessage(0x363f); + inventory->remove(27); + inventory->add(28); + return true; + + case 0x84c7: + playSound(20); + playAnimation(530); + loadScene(16, 236, 95, 1); + setOns(0, 9); + playAnimation(531); + playSound(36); + playAnimation(532); + playAnimation(533); + playMusic(9); + return true; + + case 0x8538://Sharpen sickle on well + setOns(2, 0); + //TODO: Remove handle sprite + playAnimation(643); + inventory->remove(0x2c); + inventory->add(0x2e); + return true; + + case 0x85eb: + if (CHECK_FLAG(0xDBB0, 1)) { + enableObject(6); + playSound(25); + playAnimation(559); + setOns(1, 23); + SET_FLAG(0xDBB0, 2); + } else + displayMessage(0x3d86); + + return true; + + case 0x863d: + playSound(12); + playAnimation(554); + inventory->remove(19); + inventory->add(22); + return true; + + case 0x8665: + playSound(5); + playAnimation(567); + inventory->remove(12); + inventory->add(33); + return true; + + case 0x86a9: //correcting height of the pole with spanner + if (CHECK_FLAG(0xDB92, 1)) { + displayMessage(0x3d40); + } else { + SET_FLAG(0xDB92, 1); + Dialog::show(scene, 0x0fcd); + playSound(5); + playAnimation(506, 1); + playAnimation(504); + setOns(0, 0); + playSound(24); + playAnimation(505); + displayMessage(0x3cfb); + playAnimation(507, 1); + setOns(0, 4); + Object * obj = scene->getObject(3); + obj->rect.top += 20; + obj->rect.bottom += 20; + playSound(10); + playAnimation(503, 1); + setLan(1, 0, 22); + scene->getObject(1, 22)->enabled = 0; + scene->getObject(13, 20)->enabled = 0; + setLan(1, 0); + disableObject(1); + disableObject(2); + disableObject(14); + disableObject(15); + disableObject(16); + moveTo(162, 164); + displayMessage(0x3d01, 0xe5); + displayMessage(0x3d20, 0xd8); + moveTo(162, 191); + setOns(1, 0); + setOns(2, 0); + setOns(3, 0); + setOns(4, 0); + scene->getWalkbox(0)->rect.clear(); + playSound(62); + //patch lan, 1 + displayMessage(0x3d3a); + scene->getObject(7)->actor_rect.left = 228; + scene->getObject(7)->actor_rect.top = 171; + scene->getObject(8)->actor_rect.left = 290; + scene->getObject(8)->actor_rect.top = 171; + } + return true; + + case 0x88c9: //give flower to old lady + if (CHECK_FLAG(0xDB9A, 1)) + return processCallback(0x890b); + + playAnimation(523, 1); + inventory->remove(10); + SET_FLAG(0xDB9A, 1); + processCallback(0x88DE); + return true; + + case 0x890b: + Dialog::pop(scene, 0xDAF0); + return true; + + case 0x8918://give flower to old lady + if (CHECK_FLAG(0xDB9A, 1)) + return processCallback(0x890B); + + playAnimation(523, 1); + inventory->remove(11); + SET_FLAG(0xDB9A, 1); + processCallback(0x88DE); + return true; + + case 0x88de: + playSound(5); + Dialog::show(scene, 0x1B5F); + playAnimation(537); + playAnimation(538, 1); + Dialog::show(scene, 0x1BE0); + return true; + + case 0x892d: + if (CHECK_FLAG(0xDB9B, 1)) + return processCallback(0x89aa); + + processCallback(0x8942); + inventory->remove(10); + SET_FLAG(0xDB9B, 1); + return true; + + case 0x8942: + playSound(5); + Dialog::show(scene, 0x2293); + playAnimation(540); + playAnimation(539, 1); + Dialog::show(scene, 0x24b1); + Dialog::show(scene, 0x24d7); + Dialog::show(scene, 0x2514); + moveTo(scene->getPosition().x, scene->getPosition().y + 1); + Dialog::show(scene, 0x2570); + return true; + + case 0x89aa: + Dialog::pop(scene, 0xdb02); + return true; + + case 0x89b7: + if (CHECK_FLAG(0xDB9B, 1)) + return processCallback(0x89aa); + + processCallback(0x8942); + inventory->remove(11); + SET_FLAG(0xDB9B, 1); + return true; + + case 0x89cc: + inventory->remove(23); + playSound(5); + Dialog::show(scene, 0x2634); + playAnimation(555); + playAnimation(556, 1); + playAnimation(557); + playAnimation(558, 1); + Dialog::show(scene, 0x2971); + inventory->add(24); + return true; + + case 0x8a22: + playAnimation(560); + playSound(45); + inventory->remove(26); + inventory->add(27); + Dialog::show(scene, 0x1ecd); + Dialog::show(scene, 0x1f09); + SET_FLAG(0xDBB1, 1); + return true; + + case 0x8b82: //use fan on laundry + setOns(0, 0); + playSound(5); + playAnimation(602); + displayMessage(0x464a); + playAnimation(603); + setOns(0, 27); + SET_FLAG(0xDBA5, 1); + return true; + + case 0x8bfc://Give bone to dog + displayMessage(0x3c31); + playSound(5, 3); + playAnimation(657, 0, true); + playAnimation(658, 1, true); + waitAnimation(); + + playAnimation(659, 1); + + displayMessage(0x3c3d); + inventory->remove(36); + SET_FLAG(0xDBAD, 1); + //TODO:Adjust Walkboxes + return true; + + case 0x8c6e://Use car jack on rock + playSound(5, 3); + playAnimation(592); + playSound(1, 5); + playAnimation(593); + setOns(0, 28); + disableObject(35); + enableObject(1); + inventory->remove(35); + return true; + + case 0x8cc8://Cut bush with sickle + moveTo(Common::Point(234, 152)); + setOns(1, 45); + playAnimation(645); + playAnimation(646); + playAnimation(647); + SET_FLAG(0xdaca, 1); + inventory->remove(0x2e); + disableObject(2); + return true; + + case 0x8f1d: + Dialog::show(scene, 0x2dd6); + displayMessage(0x34c7); + setLan(3, 0); + setLan(4, 0); + playSound(56); + playAnimation(516); + playAnimation(517, 2); + playAnimation(518, 3); + disableObject(2); + disableObject(3); + inventory->remove(2); + SET_FLAG(0xDB96, 1); + return true; + + case 0x9054: //mouse hole + if (CHECK_FLAG(0xDBAB, 1)) { + displayMessage(0x3c0b); + } else { + playSound(5); + moveTo(99, scene->getPosition().y); + playAnimation(632); + setOns(5, 40); + moveTo(239, 139, true); + playAnimation(633); + SET_FLAG(0xDBA8, 1); + inventory->remove(47); + if (!CHECK_FLAG(0xDBAA, 1)) { + SET_FLAG(0xDBAA, 1); + displayMessage(0x3b8b); + } + } + return true; + + case 0x98fa://Right click to open toolbox + inventory->remove(3); + inventory->add(4); + inventory->add(35); + inventory->activate(false); + inventory->resetSelectedObject(); + displayMessage(0x3468); + return true; + + case 0x9910: + inventory->remove(4); + inventory->add(5); + inventory->activate(false); + inventory->resetSelectedObject(); + displayMessage(0x3490); + return true; + + + //very last part of the game: + + + case 0x6be1: //handle to the bathroom + if (!CHECK_FLAG(0xDBD9, 1)) { + displayMessage(0x5326); //i'd better catch johnny + } else { + playSound(88); + playAnimation(808); + loadScene(36, 41, 195); + } + return true; + + case 0x6bad: + playAnimation(971); + loadScene(32, 139, 199); + return true; + + case 0x9c79: + if (scene->getId() != 36) { + displayMessage(0x52a9); + } else if (CHECK_FLAG(0xDBF1, 1)) { + displayMessage(0x52F6); + } else { + SET_FLAG(0xDBF1, 1); + moveTo(102, 195); + playAnimation(794); + //scene->getWalkbox(0)->rect.left = 0; + //scene->getWalkbox(0)->rect.top = 0; + moveTo(151, 197); + playAnimation(795); + moveTo(186, 198, true); + moveTo(220, 198); + scene->getWalkbox(0)->rect.top = 200; + + Object * obj = scene->getObject(1); + obj->actor_rect.left = obj->actor_rect.right = 270; + obj->actor_rect.top = obj->actor_rect.bottom = 193; + obj->actor_orientation = 2; + + obj = scene->getObject(3); + obj->actor_rect.left = obj->actor_rect.right = 254; + obj->actor_rect.top = obj->actor_rect.bottom = 193; + obj->actor_orientation = 1; + SET_FLAG(0xDBD7, 1); + } + return true; + + case 0x66b5: + playAnimation(969); + playSound(89); + loadScene(33, 319, 181); + return true; + } + + //unimplemented callback :( + for(uint i = 0; i < 32; ++i) { + debug(0, "code[%u] = %02x ", i, code[i]); + } + //error("invalid callback %04x called", addr); + debug(0, "invalid callback %04x called", addr); + return true; +} |