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author | D G Turner | 2012-07-27 05:48:48 +0100 |
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committer | D G Turner | 2012-07-27 05:48:48 +0100 |
commit | 7dce94c70bdc0ad58c1fe1ce6324dad7854daf2b (patch) | |
tree | 7a313ef0c9cfd07215f0c8598609baa3c02ccf2b /engines/teenagent/inventory.h | |
parent | f856a0a7466f62ad0bd26484bf5c07c2d01c1461 (diff) | |
download | scummvm-rg350-7dce94c70bdc0ad58c1fe1ce6324dad7854daf2b.tar.gz scummvm-rg350-7dce94c70bdc0ad58c1fe1ce6324dad7854daf2b.tar.bz2 scummvm-rg350-7dce94c70bdc0ad58c1fe1ce6324dad7854daf2b.zip |
TEENAGENT: Add symbols in Inventory class for various sizes.
Diffstat (limited to 'engines/teenagent/inventory.h')
-rw-r--r-- | engines/teenagent/inventory.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/teenagent/inventory.h b/engines/teenagent/inventory.h index c5ec52dbd9..538896eef1 100644 --- a/engines/teenagent/inventory.h +++ b/engines/teenagent/inventory.h @@ -33,6 +33,11 @@ namespace TeenAgent { struct InventoryObject; class TeenAgentEngine; +// Maximum number of items found within game +const uint8 numInventoryItems = 92; +// Maximum number of inventory items held by Ego (Mark) +const uint8 inventorySize = 24; + class Inventory { public: Inventory(TeenAgentEngine *vm); @@ -58,7 +63,7 @@ private: TeenAgentEngine *_vm; Surface _background; byte *_items; - uint _offset[93]; + uint _offset[numInventoryItems+1]; Common::Array<InventoryObject> _objects; byte *_inventory; @@ -76,7 +81,7 @@ private: void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta); }; - Item _graphics[24]; + Item _graphics[inventorySize]; bool _active; Common::Point _mouse; |