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authorD G Turner2012-07-27 05:48:48 +0100
committerD G Turner2012-07-27 05:48:48 +0100
commit7dce94c70bdc0ad58c1fe1ce6324dad7854daf2b (patch)
tree7a313ef0c9cfd07215f0c8598609baa3c02ccf2b /engines/teenagent/inventory.h
parentf856a0a7466f62ad0bd26484bf5c07c2d01c1461 (diff)
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TEENAGENT: Add symbols in Inventory class for various sizes.
Diffstat (limited to 'engines/teenagent/inventory.h')
-rw-r--r--engines/teenagent/inventory.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/teenagent/inventory.h b/engines/teenagent/inventory.h
index c5ec52dbd9..538896eef1 100644
--- a/engines/teenagent/inventory.h
+++ b/engines/teenagent/inventory.h
@@ -33,6 +33,11 @@ namespace TeenAgent {
struct InventoryObject;
class TeenAgentEngine;
+// Maximum number of items found within game
+const uint8 numInventoryItems = 92;
+// Maximum number of inventory items held by Ego (Mark)
+const uint8 inventorySize = 24;
+
class Inventory {
public:
Inventory(TeenAgentEngine *vm);
@@ -58,7 +63,7 @@ private:
TeenAgentEngine *_vm;
Surface _background;
byte *_items;
- uint _offset[93];
+ uint _offset[numInventoryItems+1];
Common::Array<InventoryObject> _objects;
byte *_inventory;
@@ -76,7 +81,7 @@ private:
void render(Inventory *inventory, uint item_id, Graphics::Surface *surface, int delta);
};
- Item _graphics[24];
+ Item _graphics[inventorySize];
bool _active;
Common::Point _mouse;