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author | Willem Jan Palenstijn | 2013-04-18 23:55:01 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:44 +0200 |
commit | 102299630901d08a44ef3aec367fcbcae065b9fe (patch) | |
tree | 98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/teenagent/scene.cpp | |
parent | 583f9abaf98f64895546b75573e9442ca47426e3 (diff) | |
parent | 78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff) | |
download | scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.gz scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.tar.bz2 scummvm-rg350-102299630901d08a44ef3aec367fcbcae065b9fe.zip |
Merge branch 'master'
Diffstat (limited to 'engines/teenagent/scene.cpp')
-rw-r--r-- | engines/teenagent/scene.cpp | 884 |
1 files changed, 435 insertions, 449 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index 038c8ea05e..bdeb11a841 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -21,6 +21,7 @@ #include "common/config-manager.h" #include "common/debug.h" +#include "common/events.h" #include "common/algorithm.h" #include "common/ptr.h" #include "common/textconsole.h" @@ -28,24 +29,23 @@ #include "graphics/palette.h" #include "teenagent/scene.h" +#include "teenagent/inventory.h" #include "teenagent/resources.h" #include "teenagent/surface.h" #include "teenagent/objects.h" #include "teenagent/teenagent.h" -#include "teenagent/dialog.h" #include "teenagent/music.h" namespace TeenAgent { -Scene::Scene(TeenAgentEngine *engine, OSystem *system) : intro(false), _id(0), ons(0), - orientation(kActorRight), actor_talking(false), - message_timer(0), message_first_frame(0), message_last_frame(0), message_animation(NULL), - current_event(SceneEvent::kNone), hide_actor(false), callback(0), callback_timer(0), _idle_timer(0) { - _engine = engine; - _system = system; +Scene::Scene(TeenAgentEngine *vm) : _vm(vm), intro(false), _id(0), ons(0), + orientation(kActorRight), actorTalking(false), teenagent(vm), teenagentIdle(vm), + messageTimer(0), messageFirstFrame(0), messageLastFrame(0), messageAnimation(NULL), + currentEvent(SceneEvent::kNone), hideActor(false), callback(0), callbackTimer(0), _idleTimer(0) { - _fade_timer = 0; - on_enabled = true; + _fadeTimer = 0; + _fadeOld = 0; + onEnabled = true; memset(palette, 0, sizeof(palette)); background.pixels = 0; @@ -65,8 +65,8 @@ Scene::Scene(TeenAgentEngine *engine, OSystem *system) : intro(false), _id(0), o if (!s) error("invalid resource data"); - teenagent_idle.load(*s, Animation::kTypeVaria); - if (teenagent_idle.empty()) + teenagentIdle.load(*s, Animation::kTypeVaria); + if (teenagentIdle.empty()) error("invalid mark animation"); varia.close(); @@ -91,10 +91,10 @@ void Scene::warp(const Common::Point &_point, byte o) { bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Point &dst) const { const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; - if (dst.x < 0 || dst.x > 319 || dst.y < 0 || dst.y > 199) + if (dst.x < 0 || dst.x >= kScreenWidth || dst.y < 0 || dst.y >= kScreenHeight) return false; - debug(1, "findPath %d,%d -> %d,%d", src.x, src.y, dst.x, dst.y); + debugC(1, kDebugScene, "findPath %d,%d -> %d,%d", src.x, src.y, dst.x, dst.y); p.clear(); p.push_back(src); p.push_back(dst); @@ -113,7 +113,7 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi break; const Common::Point &p1 = *i, &p2 = *next; - debug(1, "%d,%d -> %d,%d", p1.x, p1.y, p2.x, p2.y); + debugC(1, kDebugScene, "%d,%d -> %d,%d", p1.x, p1.y, p2.x, p2.y); Common::List<uint>::iterator wi; for (wi = boxes.begin(); wi != boxes.end(); ++wi) { @@ -124,14 +124,14 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi } w.dump(1); - debug(1, "%u: intersection mask 0x%04x, searching hints", *wi, mask); + debugC(1, kDebugScene, "%u: intersection mask 0x%04x, searching hints", *wi, mask); int dx = p2.x - p1.x, dy = p2.y - p1.y; if (dx >= 0) { - if ((mask & 8) != 0 && w.side_hint[3] != 0) { - debug(1, "hint left: %u", w.side_hint[3]); + if ((mask & 8) != 0 && w.sideHint[3] != 0) { + debugC(1, kDebugScene, "hint left: %u", w.sideHint[3]); Common::Point w1, w2; - w.rect.side(w1, w2, w.side_hint[3], p1); - debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); + w.rect.side(w1, w2, w.sideHint[3], p1); + debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); p.insert(next, w1); if (mask & 2) p.insert(next, w2); @@ -139,11 +139,11 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi break; } } else { - if ((mask & 2) != 0 && w.side_hint[1] != 0) { - debug(1, "hint right: %u", w.side_hint[1]); + if ((mask & 2) != 0 && w.sideHint[1] != 0) { + debugC(1, kDebugScene, "hint right: %u", w.sideHint[1]); Common::Point w1, w2; - w.rect.side(w1, w2, w.side_hint[1], p1); - debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); + w.rect.side(w1, w2, w.sideHint[1], p1); + debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); p.insert(next, w1); if (mask & 8) p.insert(next, w2); @@ -153,11 +153,11 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi } if (dy >= 0) { - if ((mask & 1) != 0 && w.side_hint[0] != 0) { - debug(1, "hint top: %u", w.side_hint[0]); + if ((mask & 1) != 0 && w.sideHint[0] != 0) { + debugC(1, kDebugScene, "hint top: %u", w.sideHint[0]); Common::Point w1, w2; - w.rect.side(w1, w2, w.side_hint[0], p1); - debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); + w.rect.side(w1, w2, w.sideHint[0], p1); + debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); p.insert(next, w1); if (mask & 4) p.insert(next, w2); @@ -165,11 +165,11 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi break; } } else { - if ((mask & 4) != 0 && w.side_hint[2] != 0) { - debug(1, "hint bottom: %u", w.side_hint[2]); + if ((mask & 4) != 0 && w.sideHint[2] != 0) { + debugC(1, kDebugScene, "hint bottom: %u", w.sideHint[2]); Common::Point w1, w2; - w.rect.side(w1, w2, w.side_hint[2], p1); - debug(1, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); + w.rect.side(w1, w2, w.sideHint[2], p1); + debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y); p.insert(next, w1); if (mask & 1) p.insert(next, w2); @@ -187,13 +187,13 @@ bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Poi void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) { Common::Point point(_point); - debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient); + debugC(0, kDebugScene, "moveTo(%d, %d, %u)", point.x, point.y, orient); const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1]; for (byte i = 0; i < scene_walkboxes.size(); ++i) { const Walkbox &w = scene_walkboxes[i]; if (w.rect.in(point)) { - debug(0, "bumped into walkbox %u", i); + debugC(0, kDebugScene, "bumped into walkbox %u", i); w.dump(); byte o = w.orientation; switch (o) { @@ -229,7 +229,7 @@ void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) { } if (!findPath(path, position, point)) { - _engine->cancel(); + _vm->cancel(); return; } @@ -237,55 +237,53 @@ void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) { } void Scene::loadObjectData() { - Resources *res = Resources::instance(); - //loading objects & walkboxes objects.resize(42); walkboxes.resize(42); fades.resize(42); for (byte i = 0; i < 42; ++i) { - Common::Array<Object> &scene_objects = objects[i]; - scene_objects.clear(); + Common::Array<Object> &sceneObjects = objects[i]; + sceneObjects.clear(); - uint16 scene_table = res->dseg.get_word(0x7254 + i * 2); - uint16 object_addr; - while ((object_addr = res->dseg.get_word(scene_table)) != 0) { + uint16 sceneTable = _vm->res->dseg.get_word(dsAddr_sceneObjectTablePtr + (i * 2)); + uint16 objectAddr; + while ((objectAddr = _vm->res->dseg.get_word(sceneTable)) != 0) { Object obj; - obj.load(res->dseg.ptr(object_addr)); + obj.load(_vm->res->dseg.ptr(objectAddr)); //obj.dump(); - scene_objects.push_back(obj); - scene_table += 2; + sceneObjects.push_back(obj); + sceneTable += 2; } - debug(0, "scene[%u] has %u object(s)", i + 1, scene_objects.size()); + debugC(0, kDebugScene, "scene[%u] has %u object(s)", i + 1, sceneObjects.size()); - byte *walkboxes_base = res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + i * 2))); - byte walkboxes_n = *walkboxes_base++; - debug(0, "scene[%u] has %u walkboxes", i + 1, walkboxes_n); + byte *walkboxesBase = _vm->res->dseg.ptr(READ_LE_UINT16(_vm->res->dseg.ptr(dsAddr_sceneWalkboxTablePtr + i * 2))); + byte walkboxesCount = *walkboxesBase++; + debugC(0, kDebugScene, "scene[%u] has %u walkboxes", i + 1, walkboxesCount); - Common::Array<Walkbox> &scene_walkboxes = walkboxes[i]; - for (byte j = 0; j < walkboxes_n; ++j) { + Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i]; + for (byte j = 0; j < walkboxesCount; ++j) { Walkbox w; - w.load(walkboxes_base + 14 * j); - if ((w.side_hint[0] | w.side_hint[1] | w.side_hint[2] | w.side_hint[3]) == 0) { - w.side_hint[0] = 2; - w.side_hint[1] = 3; - w.side_hint[2] = 4; - w.side_hint[3] = 1; + w.load(walkboxesBase + 14 * j); + if ((w.sideHint[0] | w.sideHint[1] | w.sideHint[2] | w.sideHint[3]) == 0) { + w.sideHint[0] = 2; + w.sideHint[1] = 3; + w.sideHint[2] = 4; + w.sideHint[3] = 1; } //walkbox[i]->dump(); - scene_walkboxes.push_back(w); + sceneWalkboxes.push_back(w); } - byte *fade_table = res->dseg.ptr(res->dseg.get_word(0x663e + i * 2)); - Common::Array<FadeType> &scene_fades = fades[i]; - while (READ_LE_UINT16(fade_table) != 0xffff) { + byte *fadeTable = _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_sceneFadeTablePtr + i * 2)); + Common::Array<FadeType> &sceneFades = fades[i]; + while (READ_LE_UINT16(fadeTable) != 0xffff) { FadeType fade; - fade.load(fade_table); - fade_table += 9; - scene_fades.push_back(fade); + fade.load(fadeTable); + fadeTable += 9; + sceneFades.push_back(fade); } - debug(0, "scene[%u] has %u fadeboxes", i + 1, scene_fades.size()); + debugC(0, kDebugScene, "scene[%u] has %u fadeboxes", i + 1, sceneFades.size()); } } @@ -293,10 +291,10 @@ Object *Scene::findObject(const Common::Point &point) { if (_id == 0) return NULL; - Common::Array<Object> &scene_objects = objects[_id - 1]; + Common::Array<Object> &sceneObjects = objects[_id - 1]; - for (uint i = 0; i < scene_objects.size(); ++i) { - Object &obj = scene_objects[i]; + for (uint i = 0; i < sceneObjects.size(); ++i) { + Object &obj = sceneObjects[i]; if (obj.enabled != 0 && obj.rect.in(point)) return &obj; } @@ -304,41 +302,38 @@ Object *Scene::findObject(const Common::Point &point) { } byte *Scene::getOns(int id) { - Resources *res = Resources::instance(); - return res->dseg.ptr(res->dseg.get_word(0xb4f5 + (id - 1) * 2)); + return _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_onsAnimationTablePtr + (id - 1) * 2)); } byte *Scene::getLans(int id) { - Resources *res = Resources::instance(); - return res->dseg.ptr(0xd89e + (id - 1) * 4); + return _vm->res->dseg.ptr(dsAddr_lansAnimationTablePtr + (id - 1) * 4); } void Scene::loadOns() { - debug(0, "loading ons animation"); - Resources *res = Resources::instance(); + debugC(0, kDebugScene, "loading ons animation"); - uint16 addr = res->dseg.get_word(0xb4f5 + (_id - 1) * 2); - //debug(0, "ons index: %04x", addr); + uint16 addr = _vm->res->dseg.get_word(dsAddr_onsAnimationTablePtr + (_id - 1) * 2); + debugC(0, kDebugScene, "ons index: %04x", addr); - ons_count = 0; + onsCount = 0; byte b; - byte on_id[16]; - while ((b = res->dseg.get_byte(addr)) != 0xff) { - debug(0, "on: %04x = %02x", addr, b); + byte onId[16]; + while ((b = _vm->res->dseg.get_byte(addr)) != 0xff) { + debugC(0, kDebugScene, "on: %04x = %02x", addr, b); ++addr; if (b == 0) continue; - on_id[ons_count++] = b; + onId[onsCount++] = b; } delete[] ons; ons = NULL; - if (ons_count > 0) { - ons = new Surface[ons_count]; - for (uint32 i = 0; i < ons_count; ++i) { - Common::ScopedPtr<Common::SeekableReadStream> s(res->ons.getStream(on_id[i])); + if (onsCount > 0) { + ons = new Surface[onsCount]; + for (uint32 i = 0; i < onsCount; ++i) { + Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->ons.getStream(onId[i])); if (s) { ons[i].load(*s, Surface::kTypeOns); } @@ -347,21 +342,20 @@ void Scene::loadOns() { } void Scene::loadLans() { - debug(0, "loading lans animation"); - Resources *res = Resources::instance(); - //load lan000 + debugC(0, kDebugScene, "loading lans animation"); + // load lan000 for (byte i = 0; i < 4; ++i) { animation[i].free(); - uint16 bx = 0xd89e + (_id - 1) * 4 + i; - byte bxv = res->dseg.get_byte(bx); - uint16 res_id = 4 * (_id - 1) + i + 1; - debug(0, "lan[%u]@%04x = %02x, resource id: %u", i, bx, bxv, res_id); + uint16 bx = dsAddr_lansAnimationTablePtr + (_id - 1) * 4 + i; + byte bxv = _vm->res->dseg.get_byte(bx); + uint16 resId = 4 * (_id - 1) + i + 1; + debugC(0, kDebugScene, "lan[%u]@%04x = %02x, resource id: %u", i, bx, bxv, resId); if (bxv == 0) continue; - Common::ScopedPtr<Common::SeekableReadStream> s(res->loadLan000(res_id)); + Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan000(resId)); if (s) { animation[i].load(*s, Animation::kTypeLan); if (bxv != 0 && bxv != 0xff) @@ -371,24 +365,23 @@ void Scene::loadLans() { } void Scene::init(int id, const Common::Point &pos) { - debug(0, "init(%d)", id); + debugC(0, kDebugScene, "init(%d)", id); _id = id; - on_enabled = true; //reset on-rendering flag on loading. + onEnabled = true; //reset on-rendering flag on loading. sounds.clear(); for (byte i = 0; i < 4; ++i) - custom_animation[i].free(); + customAnimation[i].free(); if (background.pixels == NULL) - background.create(320, 200, Graphics::PixelFormat::createFormatCLUT8()); + background.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8()); warp(pos); - Resources *res = Resources::instance(); - res->loadOff(background, palette, id); + _vm->res->loadOff(background, palette, id); if (id == 24) { - //dark scene - if (res->dseg.get_byte(0xDBA4) != 1) { - //dim down palette + // dark scene + if (_vm->res->dseg.get_byte(dsAddr_lightOnFlag) != 1) { + // dim down palette uint i; for (i = 0; i < 624; ++i) { palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0; @@ -399,62 +392,62 @@ void Scene::init(int id, const Common::Point &pos) { } } - Common::ScopedPtr<Common::SeekableReadStream> stream(res->on.getStream(id)); - int sub_hack = 0; - if (id == 7) { //something patched in the captains room - switch (res->dseg.get_byte(0xdbe6)) { + Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->res->on.getStream(id)); + int subHack = 0; + if (id == 7) { // something patched in the captains room + switch (_vm->res->dseg.get_byte(dsAddr_captainDrawerState)) { case 2: break; case 1: - sub_hack = 1; + subHack = 1; break; default: - sub_hack = 2; + subHack = 2; } } - on.load(*stream, SurfaceList::kTypeOn, sub_hack); + on.load(*stream, subHack); loadOns(); loadLans(); - //check music - int now_playing = _engine->music->getId(); + // check music + int nowPlaying = _vm->music->getId(); - if (now_playing != res->dseg.get_byte(0xDB90)) - _engine->music->load(res->dseg.get_byte(0xDB90)); + if (nowPlaying != _vm->res->dseg.get_byte(dsAddr_currentMusic)) + _vm->music->load(_vm->res->dseg.get_byte(dsAddr_currentMusic)); - _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); + _vm->_system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); setPalette(0); } void Scene::playAnimation(byte idx, uint id, bool loop, bool paused, bool ignore) { - debug(0, "playAnimation(%u, %u, loop:%s, paused:%s, ignore:%s)", idx, id, loop ? "true" : "false", paused ? "true" : "false", ignore ? "true" : "false"); + debugC(0, kDebugScene, "playAnimation(%u, %u, loop:%s, paused:%s, ignore:%s)", idx, id, loop ? "true" : "false", paused ? "true" : "false", ignore ? "true" : "false"); assert(idx < 4); - Common::ScopedPtr<Common::SeekableReadStream> s(Resources::instance()->loadLan(id + 1)); + Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan(id + 1)); if (!s) error("playing animation %u failed", id); - custom_animation[idx].load(*s); - custom_animation[idx].loop = loop; - custom_animation[idx].paused = paused; - custom_animation[idx].ignore = ignore; + customAnimation[idx].load(*s); + customAnimation[idx].loop = loop; + customAnimation[idx].paused = paused; + customAnimation[idx].ignore = ignore; } void Scene::playActorAnimation(uint id, bool loop, bool ignore) { - debug(0, "playActorAnimation(%u, loop:%s, ignore:%s)", id, loop ? "true" : "false", ignore ? "true" : "false"); - Common::ScopedPtr<Common::SeekableReadStream> s(Resources::instance()->loadLan(id + 1)); + debugC(0, kDebugScene, "playActorAnimation(%u, loop:%s, ignore:%s)", id, loop ? "true" : "false", ignore ? "true" : "false"); + Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan(id + 1)); if (!s) error("playing animation %u failed", id); - actor_animation.load(*s); - actor_animation.loop = loop; - actor_animation.ignore = ignore; - actor_animation.id = id; + actorAnimation.load(*s); + actorAnimation.loop = loop; + actorAnimation.ignore = ignore; + actorAnimation.id = id; } Animation *Scene::getAnimation(byte slot) { assert(slot < 4); - return custom_animation + slot; + return customAnimation + slot; } byte Scene::peekFlagEvent(uint16 addr) const { @@ -463,17 +456,17 @@ byte Scene::peekFlagEvent(uint16 addr) const { if (e.type == SceneEvent::kSetFlag && e.callback == addr) return e.color; } - return Resources::instance()->dseg.get_byte(addr); + return _vm->res->dseg.get_byte(addr); } void Scene::push(const SceneEvent &event) { - //debug(0, "push"); + debugC(0, kDebugScene, "push"); //event.dump(); if (event.type == SceneEvent::kWalk && !events.empty()) { SceneEvent &prev = events.back(); if (prev.type == SceneEvent::kWalk && prev.color == event.color) { - debug(0, "fixing double-move [skipping event!]"); - if ((event.color & 2) != 0) { //relative move + debugC(0, kDebugScene, "fixing double-move [skipping event!]"); + if ((event.color & 2) != 0) { // relative move prev.dst.x += event.dst.x; prev.dst.y += event.dst.y; } else { @@ -489,7 +482,7 @@ bool Scene::processEvent(const Common::Event &event) { switch (event.type) { case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: - if (!message.empty() && message_first_frame == 0) { + if (!message.empty() && messageFirstFrame == 0) { clearMessage(); nextEvent(); return true; @@ -505,16 +498,16 @@ bool Scene::processEvent(const Common::Event &event) { clearMessage(); events.clear(); sounds.clear(); - current_event.clear(); - message_color = 0xd1; + currentEvent.clear(); + messageColor = textColorMark; for (int i = 0; i < 4; ++i) - custom_animation[i].free(); - _engine->playMusic(4); - _engine->loadScene(10, Common::Point(136, 153)); + customAnimation[i].free(); + _vm->playMusic(4); + _vm->loadScene(10, Common::Point(136, 153)); return true; } - if (!message.empty() && message_first_frame == 0) { + if (!message.empty() && messageFirstFrame == 0) { clearMessage(); nextEvent(); return true; @@ -534,8 +527,8 @@ bool Scene::processEvent(const Common::Event &event) { if (event.kbd.flags & Common::KBD_CTRL) { uint feature = event.kbd.keycode - '1'; if (feature < DebugFeatures::kMax) { - debug_features.feature[feature] = !debug_features.feature[feature]; - debug(0, "switched feature %u %s", feature, debug_features.feature[feature] ? "on" : "off"); + debugFeatures.feature[feature] = !debugFeatures.feature[feature]; + debugC(0, kDebugScene, "switched feature %u %s", feature, debugFeatures.feature[feature] ? "on" : "off"); } } break; @@ -556,25 +549,22 @@ struct ZOrderCmp { }; int Scene::lookupZoom(uint y) const { - Resources *res = Resources::instance(); - for (byte *zoom_table = res->dseg.ptr(res->dseg.get_word(0x70f4 + (_id - 1) * 2)); - zoom_table[0] != 0xff && zoom_table[1] != 0xff; - zoom_table += 2) { - //debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]); - if (y <= zoom_table[0]) { - //debug(0, "%d %d->%d", y, zoom_table[0], zoom_table[1]); - return 256u * (100 - zoom_table[1]) / 100; + debugC(2, kDebugScene, "lookupZoom(%d)", y); + for (byte *zoomTable = _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_sceneZoomTablePtr + (_id - 1) * 2)); + zoomTable[0] != 0xff && zoomTable[1] != 0xff; + zoomTable += 2) { + debugC(2, kDebugScene, "\t%d %d->%d", y, zoomTable[0], zoomTable[1]); + if (y <= zoomTable[0]) { + return 256u * (100 - zoomTable[1]) / 100; } } return 256; } - void Scene::paletteEffect(byte step) { - Resources *res = Resources::instance(); - byte *src = res->dseg.ptr(0x6609); - byte *dst = palette + 3 * 0xf2; - for (byte i = 0; i < 0xd; ++i) { + byte *src = _vm->res->dseg.ptr(dsAddr_paletteEffectData); + byte *dst = palette + (3 * 242); + for (byte i = 0; i < 13; ++i) { for (byte c = 0; c < 3; ++c, ++src) *dst++ = *src > step ? *src - step : 0; } @@ -584,9 +574,9 @@ byte Scene::findFade() const { if (_id <= 0) return 0; - const Common::Array<FadeType> &scene_fades = fades[_id - 1]; - for (uint i = 0; i < scene_fades.size(); ++i) { - const FadeType &fade = scene_fades[i]; + const Common::Array<FadeType> &sceneFades = fades[_id - 1]; + for (uint i = 0; i < sceneFades.size(); ++i) { + const FadeType &fade = sceneFades[i]; if (fade.rect.in(position)) { return fade.value; } @@ -594,110 +584,109 @@ byte Scene::findFade() const { return 0; } -bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { - Resources *res = Resources::instance(); +bool Scene::render(bool tickGame, bool tickMark, uint32 messageDelta) { bool busy; bool restart; - uint32 game_delta = tick_game ? 1 : 0; - uint32 mark_delta = tick_mark ? 1 : 0; + uint32 gameDelta = tickGame ? 1 : 0; + uint32 markDelta = tickMark ? 1 : 0; do { restart = false; busy = processEventQueue(); - if (_fade_timer && game_delta != 0) { - if (_fade_timer > 0) { - _fade_timer -= game_delta; - setPalette(_fade_timer); + if (_fadeTimer && gameDelta != 0) { + if (_fadeTimer > 0) { + _fadeTimer -= gameDelta; + setPalette(_fadeTimer); } else { - _fade_timer += game_delta; - setPalette(_fade_timer + 4); + _fadeTimer += gameDelta; + setPalette(_fadeTimer + 4); } } - switch (current_event.type) { + switch (currentEvent.type) { case SceneEvent::kCredits: { - _system->fillScreen(0); - ///\todo: optimize me - Graphics::Surface *surface = _system->lockScreen(); - res->font7.render(surface, current_event.dst.x, current_event.dst.y -= game_delta, current_event.message, current_event.color); - _system->unlockScreen(); - - if (current_event.dst.y < -(int)current_event.timer) - current_event.clear(); + _vm->_system->fillScreen(0); + // TODO: optimize me + Graphics::Surface *surface = _vm->_system->lockScreen(); + _vm->res->font7.render(surface, currentEvent.dst.x, currentEvent.dst.y -= gameDelta, currentEvent.message, currentEvent.color); + _vm->_system->unlockScreen(); + + if (currentEvent.dst.y < -(int)currentEvent.timer) + currentEvent.clear(); } return true; default: ; } - if (!message.empty() && message_timer != 0) { - if (message_timer <= delta) { + if (!message.empty() && messageTimer != 0) { + if (messageTimer <= messageDelta) { clearMessage(); nextEvent(); continue; } else - message_timer -= delta; + messageTimer -= messageDelta; } - if (current_event.type == SceneEvent::kCreditsMessage) { - _system->fillScreen(0); - Graphics::Surface *surface = _system->lockScreen(); - if (current_event.lan == 8) { - res->font8.shadow_color = current_event.orientation; - res->font8.render(surface, current_event.dst.x, current_event.dst.y, message, current_event.color); + if (currentEvent.type == SceneEvent::kCreditsMessage) { + _vm->_system->fillScreen(0); + Graphics::Surface *surface = _vm->_system->lockScreen(); + if (currentEvent.lan == 8) { + _vm->res->font8.setShadowColor(currentEvent.orientation); + _vm->res->font8.render(surface, currentEvent.dst.x, currentEvent.dst.y, message, currentEvent.color); } else { - res->font7.render(surface, current_event.dst.x, current_event.dst.y, message, 0xd1); + _vm->res->font7.render(surface, currentEvent.dst.x, currentEvent.dst.y, message, textColorCredits); } - _system->unlockScreen(); + _vm->_system->unlockScreen(); return true; } - if (background.pixels && debug_features.feature[DebugFeatures::kShowBack]) { - _system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); + if (background.pixels && debugFeatures.feature[DebugFeatures::kShowBack]) { + _vm->_system->copyRectToScreen(background.pixels, background.pitch, 0, 0, background.w, background.h); } else - _system->fillScreen(0); + _vm->_system->fillScreen(0); - Graphics::Surface *surface = _system->lockScreen(); + Graphics::Surface *surface = _vm->_system->lockScreen(); - bool got_any_animation = false; + bool gotAnyAnimation = false; - if (ons != NULL && debug_features.feature[DebugFeatures::kShowOns]) { - for (uint32 i = 0; i < ons_count; ++i) { + if (ons != NULL && debugFeatures.feature[DebugFeatures::kShowOns]) { + for (uint32 i = 0; i < onsCount; ++i) { Surface *s = ons + i; if (s != NULL) s->render(surface); } } - Common::List<Surface *> z_order; + Common::List<Surface *> zOrder; for (byte i = 0; i < 4; ++i) { - Animation *a = custom_animation + i; - Surface *s = a->currentFrame(game_delta); + Animation *a = customAnimation + i; + Surface *s = a->currentFrame(gameDelta); if (s != NULL) { if (!a->ignore) busy = true; if (!a->paused && !a->loop) - got_any_animation = true; + gotAnyAnimation = true; } else { a = animation + i; - if (!custom_animation[i].empty()) { - debug(0, "custom animation ended, restart animation in the same slot."); - custom_animation[i].free(); + if (!customAnimation[i].empty()) { + debugC(0, kDebugScene, "custom animation ended, restart animation in the same slot."); + customAnimation[i].free(); a->restart(); } - s = a->currentFrame(game_delta); + s = a->currentFrame(gameDelta); } - if (current_event.type == SceneEvent::kWaitLanAnimationFrame && current_event.slot == i) { + if (currentEvent.type == SceneEvent::kWaitLanAnimationFrame && currentEvent.slot == i) { if (s == NULL) { restart |= nextEvent(); continue; } int index = a->currentIndex(); - if (index == current_event.animation) { - debug(0, "kWaitLanAnimationFrame(%d, %d) complete", current_event.slot, current_event.animation); + if (index == currentEvent.animation) { + debugC(0, kDebugScene, "kWaitLanAnimationFrame(%d, %d) complete", currentEvent.slot, currentEvent.animation); restart |= nextEvent(); } } @@ -705,8 +694,8 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { if (s == NULL) continue; - if (debug_features.feature[DebugFeatures::kShowLan]) - z_order.push_back(s); + if (debugFeatures.feature[DebugFeatures::kShowLan]) + zOrder.push_back(s); if (a->id == 0) continue; @@ -722,38 +711,36 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { } } - Common::sort(z_order.begin(), z_order.end(), ZOrderCmp()); - Common::List<Surface *>::iterator z_order_it; + Common::sort(zOrder.begin(), zOrder.end(), ZOrderCmp()); + Common::List<Surface *>::iterator zOrderIter; - Surface *mark = actor_animation.currentFrame(game_delta); + Surface *mark = actorAnimation.currentFrame(gameDelta); int horizon = position.y; - for (z_order_it = z_order.begin(); z_order_it != z_order.end(); ++z_order_it) { - Surface *s = *z_order_it; + for (zOrderIter = zOrder.begin(); zOrderIter != zOrder.end(); ++zOrderIter) { + Surface *s = *zOrderIter; if (s->y + s->h > horizon) break; s->render(surface); } if (mark != NULL) { - actor_animation_position = mark->render(surface); - if (!actor_animation.ignore) + actorAnimationPosition = mark->render(surface); + if (!actorAnimation.ignore) busy = true; else busy = false; - got_any_animation = true; - } else if (!hide_actor) { - actor_animation.free(); + gotAnyAnimation = true; + } else if (!hideActor) { + actorAnimation.free(); uint zoom = lookupZoom(position.y); - { - byte fade = findFade(); - static byte old_fade = 0; - if (fade != old_fade) { - old_fade = fade; - paletteEffect(fade); - if (_fade_timer == 0) - setPalette(4); - } + + byte fade = findFade(); + if (fade != _fadeOld) { + _fadeOld = fade; + paletteEffect(fade); + if (_fadeTimer == 0) + setPalette(4); } if (!path.empty()) { @@ -767,31 +754,31 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { o = dp.y > 0 ? kActorDown : kActorUp; } - if (tick_mark) { - int speed_x = zoom / 32; //8 * zoom / 256 - int speed_y = (o == kActorDown || o == kActorUp ? 2 : 1) * zoom / 256; - if (speed_x == 0) - speed_x = 1; - if (speed_y == 0) - speed_y = 1; + if (tickMark) { + int speedX = zoom / 32; // 8 * zoom / 256 + int speedY = (o == kActorDown || o == kActorUp ? 2 : 1) * zoom / 256; + if (speedX == 0) + speedX = 1; + if (speedY == 0) + speedY = 1; - position.y += (ABS(dp.y) < speed_y ? dp.y : SIGN(dp.y) * speed_y); + position.y += (ABS(dp.y) < speedY ? dp.y : SIGN(dp.y) * speedY); position.x += (o == kActorDown || o == kActorUp) ? - (ABS(dp.x) < speed_y ? dp.x : SIGN(dp.x) * speed_y) : - (ABS(dp.x) < speed_x ? dp.x : SIGN(dp.x) * speed_x); + (ABS(dp.x) < speedY ? dp.x : SIGN(dp.x) * speedY) : + (ABS(dp.x) < speedX ? dp.x : SIGN(dp.x) * speedX); } - _idle_timer = 0; - teenagent_idle.resetIndex(); - actor_animation_position = teenagent.render(surface, position, o, mark_delta, false, zoom); + _idleTimer = 0; + teenagentIdle.resetIndex(); + actorAnimationPosition = teenagent.render(surface, position, o, markDelta, false, zoom); - if (tick_mark && position == destination) { + if (tickMark && position == destination) { path.pop_front(); if (path.empty()) { if (orientation == 0) - orientation = o; //save last orientation + orientation = o; // save last orientation nextEvent(); - got_any_animation = true; + gotAnyAnimation = true; restart = true; } busy = true; @@ -799,65 +786,63 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { busy = true; } else { teenagent.resetIndex(); - _idle_timer += mark_delta; - if (_idle_timer < 50) - actor_animation_position = teenagent.render(surface, position, orientation, 0, actor_talking, zoom); + _idleTimer += markDelta; + if (_idleTimer < 50) + actorAnimationPosition = teenagent.render(surface, position, orientation, 0, actorTalking, zoom); else - actor_animation_position = teenagent_idle.renderIdle(surface, position, orientation, mark_delta, zoom, _engine->_rnd); + actorAnimationPosition = teenagentIdle.renderIdle(surface, position, orientation, markDelta, zoom, _vm->_rnd); } } if (restart) { - _system->unlockScreen(); + _vm->_system->unlockScreen(); continue; } - //removed mark == null. In final scene of chapter 2 mark rendered above table. - //if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL) - if (on_enabled && - debug_features.feature[DebugFeatures::kShowOn]) { - on.render(surface, actor_animation_position); - } + // removed mark == null. In final scene of chapter 2 mark rendered above table. + // if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL) + if (onEnabled && debugFeatures.feature[DebugFeatures::kShowOn]) + on.render(surface, actorAnimationPosition); - for (; z_order_it != z_order.end(); ++z_order_it) { - Surface *s = *z_order_it; + for (; zOrderIter != zOrder.end(); ++zOrderIter) { + Surface *s = *zOrderIter; s->render(surface); } if (!message.empty()) { bool visible = true; - if (message_first_frame != 0 && message_animation != NULL) { - int index = message_animation->currentIndex() + 1; - //debug(0, "message: %s first: %u index: %u", message.c_str(), message_first_frame, index); - if (index < message_first_frame) + if (messageFirstFrame != 0 && messageAnimation != NULL) { + int index = messageAnimation->currentIndex() + 1; + debugC(0, kDebugScene, "message: %s first: %u index: %u", message.c_str(), messageFirstFrame, index); + if (index < messageFirstFrame) visible = false; - if (index > message_last_frame) { + if (index > messageLastFrame) { clearMessage(); visible = false; } } if (visible) { - res->font7.render(surface, message_pos.x, message_pos.y, message, message_color); + _vm->res->font7.render(surface, messagePos.x, messagePos.y, message, messageColor); busy = true; } } - if (!busy && !restart && tick_game && callback_timer) { - if (--callback_timer == 0) { - if (_engine->inventory->active()) - _engine->inventory->activate(false); - _engine->processCallback(callback); + if (!busy && !restart && tickGame && callbackTimer) { + if (--callbackTimer == 0) { + if (_vm->inventory->active()) + _vm->inventory->activate(false); + _vm->processCallback(callback); } - //debug(0, "callback timer = %u", callback_timer); + debugC(0, kDebugScene, "callback timer = %u", callbackTimer); } //if (!current_event.empty()) // current_event.dump(); - if (!debug_features.feature[DebugFeatures::kHidePath]) { - const Common::Array<Walkbox> & scene_walkboxes = walkboxes[_id - 1]; - for (uint i = 0; i < scene_walkboxes.size(); ++i) { - scene_walkboxes[i].rect.render(surface, 0xd0 + i); + if (!debugFeatures.feature[DebugFeatures::kHidePath]) { + const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1]; + for (uint i = 0; i < sceneWalkboxes.size(); ++i) { + sceneWalkboxes[i].rect.render(surface, 0xd0 + i); } Common::Point last_p = position; @@ -872,39 +857,39 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { } } - _system->unlockScreen(); + _vm->_system->unlockScreen(); - if (current_event.type == SceneEvent::kWait) { - if (current_event.timer > delta) { + if (currentEvent.type == SceneEvent::kWait) { + if (currentEvent.timer > messageDelta) { busy = true; - current_event.timer -= delta; + currentEvent.timer -= messageDelta; } - if (current_event.timer <= delta) + if (currentEvent.timer <= messageDelta) restart |= nextEvent(); } - if (!restart && current_event.type == SceneEvent::kWaitForAnimation && !got_any_animation) { - debug(0, "no animations, nextevent"); + if (!restart && currentEvent.type == SceneEvent::kWaitForAnimation && !gotAnyAnimation) { + debugC(0, kDebugScene, "no animations, nextevent"); nextEvent(); restart = true; } if (busy) { - _idle_timer = 0; - teenagent_idle.resetIndex(); + _idleTimer = 0; + teenagentIdle.resetIndex(); } } while (restart); for (Sounds::iterator i = sounds.begin(); i != sounds.end();) { Sound &sound = *i; if (sound.delay == 0) { - debug(1, "sound %u started", sound.id); - _engine->playSoundNow(sound.id); + debugC(1, kDebugScene, "sound %u started", sound.id); + _vm->playSoundNow(sound.id); i = sounds.erase(i); } else { - sound.delay -= game_delta; + sound.delay -= gameDelta; ++i; } } @@ -913,363 +898,364 @@ bool Scene::render(bool tick_game, bool tick_mark, uint32 delta) { } bool Scene::processEventQueue() { - while (!events.empty() && current_event.empty()) { - //debug(0, "processing next event"); - current_event = events.front(); + while (!events.empty() && currentEvent.empty()) { + debugC(0, kDebugScene, "processing next event"); + currentEvent = events.front(); events.pop_front(); - switch (current_event.type) { + switch (currentEvent.type) { case SceneEvent::kSetOn: { - byte on_id = current_event.ons; - if (on_id != 0) { - --on_id; - byte *ptr = getOns(current_event.scene == 0 ? _id : current_event.scene); - debug(0, "on[%u] = %02x", on_id, current_event.color); - ptr[on_id] = current_event.color; + byte onId = currentEvent.ons; + if (onId != 0) { + --onId; + byte *ptr = getOns(currentEvent.scene == 0 ? _id : currentEvent.scene); + debugC(0, kDebugScene, "on[%u] = %02x", onId, currentEvent.color); + ptr[onId] = currentEvent.color; } else { - on_enabled = current_event.color != 0; - debug(0, "%s on rendering", on_enabled ? "enabling" : "disabling"); + onEnabled = currentEvent.color != 0; + debugC(0, kDebugScene, "%s on rendering", onEnabled ? "enabling" : "disabling"); } loadOns(); - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kSetLan: { - if (current_event.lan != 0) { - debug(0, "lan[%u] = %02x", current_event.lan - 1, current_event.color); - byte *ptr = getLans(current_event.scene == 0 ? _id : current_event.scene); - ptr[current_event.lan - 1] = current_event.color; + if (currentEvent.lan != 0) { + debugC(0, kDebugScene, "lan[%u] = %02x", currentEvent.lan - 1, currentEvent.color); + byte *ptr = getLans(currentEvent.scene == 0 ? _id : currentEvent.scene); + ptr[currentEvent.lan - 1] = currentEvent.color; } loadLans(); - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kLoadScene: { - if (current_event.scene != 0) { - init(current_event.scene, current_event.dst); - if (current_event.orientation != 0) - orientation = current_event.orientation; + if (currentEvent.scene != 0) { + init(currentEvent.scene, currentEvent.dst); + if (currentEvent.orientation != 0) + orientation = currentEvent.orientation; } else { - //special case, empty scene + // special case, empty scene background.free(); on.free(); delete[] ons; ons = NULL; for (byte i = 0; i < 4; ++i) { animation[i].free(); - custom_animation[i].free(); + customAnimation[i].free(); } } - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kWalk: { - Common::Point dst = current_event.dst; - if ((current_event.color & 2) != 0) { //relative move + Common::Point dst = currentEvent.dst; + if ((currentEvent.color & 2) != 0) { // relative move dst.x += position.x; dst.y += position.y; } - if ((current_event.color & 1) != 0) { - warp(dst, current_event.orientation); - current_event.clear(); + if ((currentEvent.color & 1) != 0) { + warp(dst, currentEvent.orientation); + currentEvent.clear(); } else - moveTo(dst, current_event.orientation); + moveTo(dst, currentEvent.orientation); } break; case SceneEvent::kCreditsMessage: case SceneEvent::kMessage: { - message = current_event.message; - message_animation = NULL; - if (current_event.first_frame) { - message_timer = 0; - message_first_frame = current_event.first_frame; - message_last_frame = current_event.last_frame; - if (current_event.slot > 0) { - message_animation = custom_animation + (current_event.slot - 1); - //else if (!animation[current_event.slot].empty()) - // message_animation = animation + current_event.slot; + message = currentEvent.message; + messageAnimation = NULL; + if (currentEvent.firstFrame) { + messageTimer = 0; + messageFirstFrame = currentEvent.firstFrame; + messageLastFrame = currentEvent.lastFrame; + if (currentEvent.slot > 0) { + messageAnimation = customAnimation + (currentEvent.slot - 1); + //else if (!animation[currentEvent.slot].empty()) + // messageAnimation = animation + currentEvent.slot; } else - message_animation = &actor_animation; - debug(0, "async message %d-%d (slot %u)", message_first_frame, message_last_frame, current_event.slot); + messageAnimation = &actorAnimation; + debugC(0, kDebugScene, "async message %d-%d (slot %u)", messageFirstFrame, messageLastFrame, currentEvent.slot); } else { - message_timer = current_event.timer ? current_event.timer * 110 : messageDuration(message); - message_first_frame = message_last_frame = 0; + messageTimer = currentEvent.timer ? currentEvent.timer * 110 : messageDuration(message); + messageFirstFrame = messageLastFrame = 0; } Common::Point p; - if (current_event.dst.x == 0 && current_event.dst.y == 0) { - p = Common::Point((actor_animation_position.left + actor_animation_position.right) / 2, - actor_animation_position.top); + if (currentEvent.dst.x == 0 && currentEvent.dst.y == 0) { + p = Common::Point((actorAnimationPosition.left + actorAnimationPosition.right) / 2, + actorAnimationPosition.top); } else { - p = current_event.dst; + p = currentEvent.dst; } - byte message_slot = current_event.slot; - if (message_slot != 0) { - --message_slot; - assert(message_slot < 4); - const Surface *s = custom_animation[message_slot].currentFrame(0); + byte messageSlot = currentEvent.slot; + if (messageSlot != 0) { + --messageSlot; + assert(messageSlot < 4); + const Surface *s = customAnimation[messageSlot].currentFrame(0); if (s == NULL) - s = animation[message_slot].currentFrame(0); + s = animation[messageSlot].currentFrame(0); if (s != NULL) { p.x = s->x + s->w / 2; p.y = s->y; } else - warning("no animation in slot %u", message_slot); + warning("no animation in slot %u", messageSlot); } - message_pos = messagePosition(message, p); - message_color = current_event.color; + messagePos = messagePosition(message, p); + messageColor = currentEvent.color; - if (message_first_frame) - current_event.clear(); //async message, clearing event + if (messageFirstFrame) + currentEvent.clear(); // async message, clearing event } break; case SceneEvent::kPlayAnimation: { - byte slot = current_event.slot & 7; //0 - mark's - if (current_event.animation != 0) { - debug(0, "playing animation %u in slot %u(%02x)", current_event.animation, slot, current_event.slot); + byte slot = currentEvent.slot & 7; // 0 - mark's + if (currentEvent.animation != 0) { + debugC(0, kDebugScene, "playing animation %u in slot %u(%02x)", currentEvent.animation, slot, currentEvent.slot); if (slot != 0) { --slot; assert(slot < 4); - playAnimation(slot, current_event.animation, (current_event.slot & 0x80) != 0, (current_event.slot & 0x40) != 0, (current_event.slot & 0x20) != 0); + playAnimation(slot, currentEvent.animation, (currentEvent.slot & 0x80) != 0, (currentEvent.slot & 0x40) != 0, (currentEvent.slot & 0x20) != 0); } else - actor_talking = true; + actorTalking = true; } else { if (slot != 0) { --slot; - debug(0, "cancelling animation in slot %u", slot); + debugC(0, kDebugScene, "cancelling animation in slot %u", slot); assert(slot < 4); - custom_animation[slot].free(); + customAnimation[slot].free(); } else - actor_talking = true; + actorTalking = true; } - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kPauseAnimation: { - byte slot = current_event.slot & 7; //0 - mark's + byte slot = currentEvent.slot & 7; // 0 - mark's if (slot != 0) { --slot; - debug(1, "pause animation in slot %u", slot); - custom_animation[slot].paused = (current_event.slot & 0x80) != 0; + debugC(1, kDebugScene, "pause animation in slot %u", slot); + customAnimation[slot].paused = (currentEvent.slot & 0x80) != 0; } else { - actor_talking = false; + actorTalking = false; } - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kClearAnimations: for (byte i = 0; i < 4; ++i) - custom_animation[i].free(); - actor_talking = false; - current_event.clear(); + customAnimation[i].free(); + actorTalking = false; + currentEvent.clear(); break; case SceneEvent::kPlayActorAnimation: - debug(0, "playing actor animation %u", current_event.animation); - playActorAnimation(current_event.animation, (current_event.slot & 0x80) != 0, (current_event.slot & 0x20) != 0); - current_event.clear(); + debugC(0, kDebugScene, "playing actor animation %u", currentEvent.animation); + playActorAnimation(currentEvent.animation, (currentEvent.slot & 0x80) != 0, (currentEvent.slot & 0x20) != 0); + currentEvent.clear(); break; case SceneEvent::kPlayMusic: - debug(0, "setting music %u", current_event.music); - _engine->setMusic(current_event.music); - Resources::instance()->dseg.set_byte(0xDB90, current_event.music); - current_event.clear(); + debugC(0, kDebugScene, "setting music %u", currentEvent.music); + _vm->setMusic(currentEvent.music); + _vm->res->dseg.set_byte(dsAddr_currentMusic, currentEvent.music); + currentEvent.clear(); break; case SceneEvent::kPlaySound: - debug(0, "playing sound %u, delay: %u", current_event.sound, current_event.color); - sounds.push_back(Sound(current_event.sound, current_event.color)); - current_event.clear(); + debugC(0, kDebugScene, "playing sound %u, delay: %u", currentEvent.sound, currentEvent.color); + sounds.push_back(Sound(currentEvent.sound, currentEvent.color)); + currentEvent.clear(); break; case SceneEvent::kEnableObject: { - debug(0, "%s object #%u", current_event.color ? "enabling" : "disabling", current_event.object - 1); - Object *obj = getObject(current_event.object - 1, current_event.scene == 0 ? _id : current_event.scene); - obj->enabled = current_event.color; + debugC(0, kDebugScene, "%s object #%u", currentEvent.color ? "enabling" : "disabling", currentEvent.object - 1); + Object *obj = getObject(currentEvent.object - 1, currentEvent.scene == 0 ? _id : currentEvent.scene); + obj->enabled = currentEvent.color; obj->save(); - current_event.clear(); + currentEvent.clear(); } break; case SceneEvent::kHideActor: - hide_actor = current_event.color != 0; - current_event.clear(); + hideActor = currentEvent.color != 0; + currentEvent.clear(); break; case SceneEvent::kWaitForAnimation: - debug(0, "waiting for the animation"); + debugC(0, kDebugScene, "waiting for the animation"); break; case SceneEvent::kWaitLanAnimationFrame: - debug(0, "waiting for the frame %d in slot %d", current_event.animation, current_event.slot); + debugC(0, kDebugScene, "waiting for the frame %d in slot %d", currentEvent.animation, currentEvent.slot); break; case SceneEvent::kTimer: - callback = current_event.callback; - callback_timer = current_event.timer; - debug(0, "triggering callback %04x in %u frames", callback, callback_timer); - current_event.clear(); + callback = currentEvent.callback; + callbackTimer = currentEvent.timer; + debugC(0, kDebugScene, "triggering callback %04x in %u frames", callback, callbackTimer); + currentEvent.clear(); break; case SceneEvent::kEffect: - _system->delayMillis(80); //2 vsyncs - _system->setShakePos(8); - _system->updateScreen(); + _vm->_system->delayMillis(80); // 2 vsyncs + _vm->_system->setShakePos(8); + _vm->_system->updateScreen(); - _system->delayMillis(80); //2 vsyncs - _system->setShakePos(0); - _system->updateScreen(); + _vm->_system->delayMillis(80); // 2 vsyncs + _vm->_system->setShakePos(0); + _vm->_system->updateScreen(); - _system->delayMillis(80); //2 vsyncs - _system->setShakePos(4); - _system->updateScreen(); + _vm->_system->delayMillis(80); // 2 vsyncs + _vm->_system->setShakePos(4); + _vm->_system->updateScreen(); - _system->delayMillis(80); //2 vsyncs - _system->setShakePos(0); - _system->updateScreen(); + _vm->_system->delayMillis(80); // 2 vsyncs + _vm->_system->setShakePos(0); + _vm->_system->updateScreen(); - current_event.clear(); + currentEvent.clear(); break; case SceneEvent::kFade: - _fade_timer = current_event.orientation != 0 ? 5 : -5; - current_event.clear(); + _fadeTimer = currentEvent.orientation != 0 ? 5 : -5; + currentEvent.clear(); break; case SceneEvent::kWait: - debug(0, "wait %u", current_event.timer); + debugC(0, kDebugScene, "wait %u", currentEvent.timer); break; case SceneEvent::kCredits: - debug(0, "showing credits"); + debugC(0, kDebugScene, "showing credits"); break; case SceneEvent::kQuit: - debug(0, "quit!"); - _engine->quitGame(); + debugC(0, kDebugScene, "quit!"); + _vm->quitGame(); break; case SceneEvent::kSetFlag: - debug(0, "async set_flag(%04x, %d)", current_event.callback, current_event.color); - Resources::instance()->dseg.set_byte(current_event.callback, current_event.color); - current_event.clear(); + debugC(0, kDebugScene, "async set_flag(%04x, %d)", currentEvent.callback, currentEvent.color); + _vm->res->dseg.set_byte(currentEvent.callback, currentEvent.color); + currentEvent.clear(); break; default: - error("empty/unhandler event[%d]", (int)current_event.type); + error("empty/unhandler event[%d]", (int)currentEvent.type); } } + if (events.empty()) { - message_color = 0xd1; - hide_actor = false; + messageColor = textColorMark; + hideActor = false; } - return !current_event.empty(); + + return !currentEvent.empty(); } void Scene::setPalette(unsigned mul) { - //debug(0, "setPalette(%u)", mul); + debugC(0, kDebugScene, "setPalette(%u)", mul); byte p[3 * 256]; for (int i = 0; i < 3 * 256; ++i) { p[i] = (unsigned)palette[i] * mul; } - _system->getPaletteManager()->setPalette(p, 0, 256); + _vm->_system->getPaletteManager()->setPalette(p, 0, 256); } -Object *Scene::getObject(int id, int scene_id) { +Object *Scene::getObject(int id, int sceneId) { assert(id > 0); - if (scene_id == 0) - scene_id = _id; + if (sceneId == 0) + sceneId = _id; - if (scene_id == 0) + if (sceneId == 0) return NULL; - Common::Array<Object> &scene_objects = objects[scene_id - 1]; + Common::Array<Object> &sceneObjects = objects[sceneId - 1]; --id; - if (id >= (int)scene_objects.size()) + if (id >= (int)sceneObjects.size()) return NULL; - return &scene_objects[id]; + return &sceneObjects[id]; } -Common::Point Scene::messagePosition(const Common::String &str, Common::Point message_position) { - Resources *res = Resources::instance(); +Common::Point Scene::messagePosition(const Common::String &str, Common::Point pos) { int lines = 1; for (uint i = 0; i < str.size(); ++i) if (str[i] == '\n') ++lines; - uint w = res->font7.render(NULL, 0, 0, str, 0); - uint h = res->font7.height * lines + 3; + uint w = _vm->res->font7.render(NULL, 0, 0, str, 0); + uint h = _vm->res->font7.getHeight() * lines + 3; - message_position.x -= w / 2; - message_position.y -= h; + pos.x -= w / 2; + pos.y -= h; - if (message_position.x + w > 320) - message_position.x = 320 - w; - if (message_position.x < 0) - message_position.x = 0; - if (message_position.y + h > 320) - message_position.y = 200 - h; - if (message_position.y < 0) - message_position.y = 0; + if (pos.x + w > kScreenWidth) + pos.x = kScreenWidth - w; + if (pos.x < 0) + pos.x = 0; + if (pos.y + h > kScreenHeight) + pos.y = kScreenHeight - h; + if (pos.y < 0) + pos.y = 0; - return message_position; + return pos; } uint Scene::messageDuration(const Common::String &str) { - //original game uses static delays: 100-slow, 50, 20 and 1 tick - crazy speed. - //total delay = total message length * delay / 8 + 60. - uint total_width = str.size(); + // original game uses static delays: 100-slow, 50, 20 and 1 tick - crazy speed. + // total delay = total message length * delay / 8 + 60. + uint totalWidth = str.size(); - int speed = Common::ConfigManager::instance().getInt("talkspeed"); + int speed = ConfMan.getInt("talkspeed"); if (speed < 0) speed = 60; - uint delay_delta = 1 + (255 - speed) * 99 / 255; + uint delayDelta = 1 + (255 - speed) * 99 / 255; - uint delay = 60 + (total_width * delay_delta) / 8; - //debug(0, "delay = %u, delta: %u", delay, delay_delta); + uint delay = 60 + (totalWidth * delayDelta) / 8; + debugC(0, kDebugScene, "delay = %u, delta: %u", delay, delayDelta); return delay * 10; } void Scene::displayMessage(const Common::String &str, byte color, const Common::Point &pos) { //assert(!str.empty()); - //debug(0, "displayMessage: %s", str.c_str()); + debugC(0, kDebugScene, "displayMessage: %s", str.c_str()); message = str; - message_pos = (pos.x | pos.y) ? pos : messagePosition(str, position); - message_color = color; - message_timer = messageDuration(message); + messagePos = (pos.x | pos.y) ? pos : messagePosition(str, position); + messageColor = color; + messageTimer = messageDuration(message); } void Scene::clear() { clearMessage(); events.clear(); - current_event.clear(); + currentEvent.clear(); for (int i = 0; i < 4; ++i) { animation[i].free(); - custom_animation[i].free(); + customAnimation[i].free(); } callback = 0; - callback_timer = 0; + callbackTimer = 0; } void Scene::clearMessage() { message.clear(); - message_timer = 0; - message_color = 0xd1; - message_first_frame = 0; - message_last_frame = 0; - message_animation = NULL; + messageTimer = 0; + messageColor = textColorMark; + messageFirstFrame = 0; + messageLastFrame = 0; + messageAnimation = NULL; } } // End of namespace TeenAgent |