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author | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
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committer | Vladimir Menshakov | 2009-09-03 20:59:17 +0000 |
commit | ebe1b94eb1561b566124b7dcbb73cf3b0a659b33 (patch) | |
tree | d4f182bc5b5b46ce5933913a1a8066dc089889ea /engines/teenagent/scene.h | |
parent | 9b2104db32d074886daa0ec48624193351d6ed51 (diff) | |
download | scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.gz scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.tar.bz2 scummvm-rg350-ebe1b94eb1561b566124b7dcbb73cf3b0a659b33.zip |
imported teenagent engine sources.
svn-id: r43922
Diffstat (limited to 'engines/teenagent/scene.h')
-rw-r--r-- | engines/teenagent/scene.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/engines/teenagent/scene.h b/engines/teenagent/scene.h new file mode 100644 index 0000000000..88427f33d8 --- /dev/null +++ b/engines/teenagent/scene.h @@ -0,0 +1,166 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://www.switchlink.se/svn/teen/scene.h $ + * $Id: scene.h 296 2009-09-01 19:55:58Z megath $ + */ + + +#ifndef TEENAGENT_SCENE_H__ +#define TEENAGENT_SCENE_H__ + +#include "surface.h" +#include "actor.h" +#include "common/system.h" +#include "common/list.h" + +namespace TeenAgent { + +struct Walkbox; +struct Object; + +class TeenAgentEngine; +class Dialog; + +struct SceneEvent { + enum Type { + None, Message, Walk, PlayAnimation, + LoadScene, SetOn, SetLan, PlayMusic, + PlaySound, EnableObject, WaitForAnimation + } type; + + Common::String message; + byte color; + uint16 animation; + byte orientation; + Common::Point dst; + byte scene; //fixme: put some of these to the union? + byte ons; + byte lan; + byte music; + byte sound; + byte object; + + SceneEvent(Type type_) : + type(type_), message(), color(0xd1), animation(0), orientation(0), dst(), + scene(0), ons(0), lan(0), music(0), sound(0), object(0) {} + + void clear() { + type = None; + message.clear(); + color = 0xd1; + orientation = 0; + animation = 0; + dst.x = dst.y = 0; + scene = 0; + ons = 0; + lan = 0; + music = 0; + sound = 0; + object = 0; + } + + inline bool empty() const { + return type == None; + } + + void dump() const { + debug(0, "event[%d]: %s[%02x], animation: %u, dst: (%d, %d) [%u], scene: %u, ons: %u, lan: %u, object: %u, music: %u, sound: %u", + (int)type, message.c_str(), color, animation, dst.x, dst.y, orientation, scene, ons, lan, object, music, sound + ); + } +}; + +class Scene { +public: + Scene(); + + void init(TeenAgentEngine *engine, OSystem * system); + void init(int id, const Common::Point &pos); + bool render(OSystem * system); + int getId() const { return _id; } + + void warp(const Common::Point & point, byte orientation = 0); + + void moveTo(const Common::Point & point, byte orientation = 0, bool validate = 0); + Common::Point getPosition() const { return position; } + + void displayMessage(const Common::String &str); + void setOrientation(uint8 o) { orientation = o; } + void playAnimation(byte idx, uint id); + void push(const SceneEvent &event); + + bool processEvent(const Common::Event &event); + + void clear(); + + byte * getOns(int id); + byte * getLans(int id); + + bool eventRunning() const { return !current_event.empty(); } + + Walkbox *getWalkbox(byte id) { return walkbox[id]; } + Object * getObject(int id, int scene_id = 0); + +private: + void loadOns(); + void loadLans(); + + byte palette[768]; + void setPalette(OSystem *system, const byte * palette, unsigned mul = 1); + static Common::Point messagePosition(const Common::String &str, const Common::Point & position); + + bool processEventQueue(); + inline void nextEvent() { + current_event.clear(); + processEventQueue(); + } + + TeenAgentEngine *_engine; + OSystem * _system; + + int _id; + Graphics::Surface background; + Surface on; + Surface *ons; + uint32 ons_count; + Animation animations[4], custom_animations[4]; + + Actor teenagent, teenagent_idle; + Common::Point position0, position, destination; + int progress, progress_total; + uint8 orientation; + + byte walkboxes; + Walkbox * walkbox[255]; + + Common::String message; + Common::Point message_pos; + + typedef Common::List<SceneEvent> EventList; + EventList events; + SceneEvent current_event; + + byte sound_id, sound_delay; +}; +} + +#endif + |