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authorVladimir Menshakov2009-09-26 15:04:09 +0000
committerVladimir Menshakov2009-09-26 15:04:09 +0000
commit605b6fd885f0adbec016bcecac6d557b45873647 (patch)
tree3b9699951e53da487f97284a9ca1d0788520f701 /engines/teenagent/teenagent.h
parent27a638fa824b624f425c3f548255b0736ddd9f6d (diff)
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removed packed structs/direct read/writes, so the game should work on big-endian archs.
svn-id: r44377
Diffstat (limited to 'engines/teenagent/teenagent.h')
-rw-r--r--engines/teenagent/teenagent.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/teenagent/teenagent.h b/engines/teenagent/teenagent.h
index 1a12ae0d5f..36bbb815e5 100644
--- a/engines/teenagent/teenagent.h
+++ b/engines/teenagent/teenagent.h
@@ -53,11 +53,9 @@ public:
virtual bool canSaveGameStateCurrently() { return !scene_busy; }
virtual bool hasFeature(EngineFeature f) const;
-
+ void init();
void deinit();
- Object *findObject(int id, const Common::Point &point);
-
void examine(const Common::Point &point, Object *object);
void use(Object *object);
@@ -111,6 +109,8 @@ private:
Audio::AudioStream *_musicStream;
Audio::SoundHandle _musicHandle, _soundHandle;
const ADGameDescription *_gameDescription;
+
+ Common::Array<Common::Array<UseHotspot> > use_hotspots;
};
} // End of namespace TeenAgent