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author | Vladimir Menshakov | 2009-11-08 19:10:24 +0000 |
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committer | Vladimir Menshakov | 2009-11-08 19:10:24 +0000 |
commit | 778e1830bb10256b87d1a029326c23462a69b9f7 (patch) | |
tree | 6de5e87db4fefd378c18d333b1f617ed5b6a0451 /engines/teenagent | |
parent | 121baa2660bada2d5c57f07db46c5c8c9d1ec592 (diff) | |
download | scummvm-rg350-778e1830bb10256b87d1a029326c23462a69b9f7.tar.gz scummvm-rg350-778e1830bb10256b87d1a029326c23462a69b9f7.tar.bz2 scummvm-rg350-778e1830bb10256b87d1a029326c23462a69b9f7.zip |
adding proper dialog colors, various fixes.
svn-id: r45754
Diffstat (limited to 'engines/teenagent')
-rw-r--r-- | engines/teenagent/callbacks.cpp | 68 |
1 files changed, 47 insertions, 21 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp index 78a6fac40d..afde1a4421 100644 --- a/engines/teenagent/callbacks.cpp +++ b/engines/teenagent/callbacks.cpp @@ -62,7 +62,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { Dialog::show(scene, msg); return true; case 0xa055: - displayMessage((const char *)res->dseg.ptr(msg)); + displayMessage(msg); return true; } } @@ -867,7 +867,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x5d88: if (CHECK_FLAG(0xDBA5, 1)) { //dry laundry SET_FLAG(0xDBA5, 2); - Dialog::show(scene, 0x1F4F, 0, 523, 0xd0, 0xe5, 0, 1); + Dialog::show(scene, 0x1F4F, 0, 523, 0xd1, 0xe5, 0, 1); waitLanAnimationFrame(1, 1); playAnimation(604, 1); @@ -879,9 +879,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playAnimation(606, 1); loadScene(23, scene->getPosition()); playAnimation(605, 1); - Dialog::show(scene, 0x2002, 0, 523, 0xd0, 0xe5, 0, 1); + Dialog::show(scene, 0x2002, 0, 523, 0xd1, 0xe5, 0, 1); } else { - uint16 d = Dialog::pop(scene, 0xdada); + uint16 d = Dialog::pop(scene, 0xdada, 0, 523, 0xd1, 0xe5, 0, 1); if (d == 0x1913) displayMessage(0x34d5); //+orientation = 3 } @@ -889,9 +889,9 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x5ff3: //get duster if (CHECK_FLAG(0xDB9A, 0)) { - Dialog::pop(scene, 0xdaf6); + Dialog::pop(scene, 0xdaf6, 0, 523, 0xd1, 0xe5, 0, 1); } else { - Dialog::show(scene, 0x1e1e); + Dialog::show(scene, 0x1e1e, 0, 523, 0xd1, 0xe5, 0, 1); inventory->add(12); disableObject(12); setOns(0, 0); @@ -899,6 +899,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playActorAnimation(541); } return true; + + case 0x603e: + if (CHECK_FLAG(0xDBB3, 1)) { + displayMessage(0x44a7); + } else { + displayMessage(0x4412); + displayMessage(0x444f); + displayMessage(0x446b); + displayMessage(0x4492); + SET_FLAG(0xDBB3, 1); + } + return true; case 0x6205: if (CHECK_FLAG(0xDBA4, 1)) @@ -1367,7 +1379,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; case 0x58a2: - Dialog::pop(scene, 0xdaba); + Dialog::pop(scene, 0xdaba, 0, 502, 0xd1, 0xe5, 0, 1); scene->getObject(13)->setName((const char *)res->dseg.ptr(0x92e5)); return true; @@ -1421,9 +1433,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x5a8b: if (!CHECK_FLAG(0xDBAD, 1)) { playSound(43, 4); //grrrrrr - setLan(1, 0); - playAnimation(656, 1); - setLan(1, 0xff); + playSound(42, 15); + playSound(42, 17); + playSound(42, 19); + playAnimation(656, 0); displayMessage(0x3c16); } else if (!CHECK_FLAG(0xDBA3, 1)) {//Dog has bone playSound(28, 3); @@ -1465,7 +1478,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; case 0x5be1://Talk to grandpa - Dialog::pop(scene, 0xDAC4); + Dialog::pop(scene, 0xDAC4, 0, 522, 0xd1, 0xd8, 0, 1); + return true; + + case 0x5bee: + playSound(89, 5); + playSound(67, 11); + playActorAnimation(982); + displayMessage(0x5955); return true; case 0x5c0d: //grandpa - drawers @@ -1473,7 +1493,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { displayMessage(0x3bac); } else { if (!CHECK_FLAG(0xDB92, 1)) - Dialog::show(scene, 0x15a0); //can I search your drawers? + Dialog::show(scene, 0x15a0, 0, 522, 0xd1, 0xd8, 0, 1); //can I search your drawers? playSound(66); playActorAnimation(631); @@ -1490,7 +1510,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { setOns(0, 0); playActorAnimation(520); } else { - Dialog::pop(scene, 0xDACE); + Dialog::pop(scene, 0xDACE, 0, 522, 0xd1, 0xd8, 0, 1); } return true; @@ -1508,7 +1528,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { disableObject(13); inventory->add(7); } else { - Dialog::pop(scene, 0xDAD4); + Dialog::pop(scene, 0xDAD4, 0, 522, 0xd1, 0xd8, 0, 1); } return true; @@ -1517,8 +1537,8 @@ bool TeenAgentEngine::processCallback(uint16 addr) { displayMessage(0x3d59); } else { moveTo(245, 198, 1); - Dialog::show(scene, 0x21d7, 0, 524, 0xd0, 0xe5, 0, 1); - waitLanAnimationFrame(2, 1); + Dialog::show(scene, 0x21d7, 0, 524, 0xd1, 0xe5, 0, 2); + //waitLanAnimationFrame(2, 1); //too long, about 200 frames! seems to be present in original game (sic) SET_FLAG(0xDB97, 1); for (byte i = 10; i <= 20; i += 2) playSound(13, i); @@ -1537,7 +1557,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(54, 1); playSound(55, 5); playActorAnimation(527); - Dialog::show(scene, 0x2219, 0, 524, 0xd0, 0xe5, 0, 1); + Dialog::show(scene, 0x2219, 0, 524, 0xd1, 0xe5, 0, 2); scene->getObject(2)->setName((const char *)res->dseg.ptr(0x9820)); } return true; @@ -1553,7 +1573,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { if (CHECK_FLAG(0xDBB1, 1)) { displayMessage(0x4380); } else { - Dialog::pop(scene, 0xDAFC); + Dialog::pop(scene, 0xDAFC, 0, 523, 0xd1, 0xe5, 0, 1); } return true; @@ -1726,10 +1746,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; } else { SET_FLAG(0xdb93, 1); - playSound(30, 26); displayMessage(0x3dc6); + waitLanAnimationFrame(1, 87); + playSound(30, 26); + playSound(29, 49); playActorAnimation(500, true); - playAnimation(501, 1, true); + playAnimation(501, 0, true); waitAnimation(); setOns(0, 1); enableObject(14); @@ -2591,11 +2613,15 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x8c6e://Use car jack on rock playSound(5, 3); + playSound(26, 13); + playSound(24, 22); playActorAnimation(592); playSound(1, 5); + playSound(1, 9); + playSound(1, 13); + setOns(0, 0); playActorAnimation(593); setOns(0, 28); - disableObject(35); enableObject(1); inventory->remove(35); return true; |