aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/anim.cpp
diff options
context:
space:
mode:
authorColin Snover2016-11-24 09:24:00 -0600
committerColin Snover2016-12-16 15:44:29 -0600
commitb8d70d26faea1ed71b0176326c97859b31afb8ef (patch)
tree89b7cff8de9359e5a7877ac0e4bc6b4212e861f3 /engines/tinsel/anim.cpp
parentffea222f5bfda8383cb52480b48998c9d0093911 (diff)
downloadscummvm-rg350-b8d70d26faea1ed71b0176326c97859b31afb8ef.tar.gz
scummvm-rg350-b8d70d26faea1ed71b0176326c97859b31afb8ef.tar.bz2
scummvm-rg350-b8d70d26faea1ed71b0176326c97859b31afb8ef.zip
MT32: Update Munt to 2.0.1-pre
This update uses upstream commit f88ef828a600ce66d1f730c8fb2a7f580f6f6165. This update switches to use the new Munt C++ interface, which will allow ScummVM to link to an external Munt library instead of requiring it to be built-in in the future. For the moment, the emulator is still built-in, since it is not available from most package repositories. The Munt driver in ScummVM now uses writeSysex instead of the (now-private) playSysexWithoutFraming, per recommendation from the Munt team <https://github.com/munt/munt/pull/30>. This changeset also removes direct modifications that used to be made to Munt code, to ease future updates. To update Munt code in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to add any new source files that need to be built.
Diffstat (limited to 'engines/tinsel/anim.cpp')
0 files changed, 0 insertions, 0 deletions