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author | Filippos Karapetis | 2008-12-01 20:35:36 +0000 |
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committer | Filippos Karapetis | 2008-12-01 20:35:36 +0000 |
commit | af945ac7881ae7e414f004bd0e99e8c3b5d76be9 (patch) | |
tree | 72e9c6fd43406e2021973b4f163ab4faa10143fb /engines/tinsel/anim.h | |
parent | f10f151ff742801e12534bb052bd89419bf906cb (diff) | |
download | scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.tar.gz scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.tar.bz2 scummvm-rg350-af945ac7881ae7e414f004bd0e99e8c3b5d76be9.zip |
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
Diffstat (limited to 'engines/tinsel/anim.h')
-rw-r--r-- | engines/tinsel/anim.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/engines/tinsel/anim.h b/engines/tinsel/anim.h index 5b25292a6b..a3a7b4447e 100644 --- a/engines/tinsel/anim.h +++ b/engines/tinsel/anim.h @@ -41,6 +41,32 @@ struct ANIM { uint32 hScript; //!< animation script handle int scriptIndex; //!< current position in animation script }; +typedef ANIM *PANIM; + +typedef void (*PANI_ADDR)(struct ANIM *); + +/** Animation script commands */ +enum { + ANI_END = 0, //!< end of animation script + ANI_JUMP = 1, //!< animation script jump + ANI_HFLIP = 2, //!< flip animated object horizontally + ANI_VFLIP = 3, //!< flip animated object vertically + ANI_HVFLIP = 4, //!< flip animated object in both directions + ANI_ADJUSTX = 5, //!< adjust animated object x animation point + ANI_ADJUSTY = 6, //!< adjust animated object y animation point + ANI_ADJUSTXY = 7, //!< adjust animated object x & y animation points + ANI_NOSLEEP = 8, //!< do not sleep for this frame + ANI_CALL = 9, //!< call routine + ANI_HIDE = 10, //!< hide animated object + ANI_STOP = 11 //!< stop sound +}; + +/** animation script command possibilities */ +union ANI_SCRIPT { + int32 op; //!< treat as an opcode or operand + uint32 hFrame; //!< treat as a animation frame handle +// PANI_ADDR pFunc; //!< treat as a animation function call +}; /*----------------------------------------------------------------------*\ @@ -66,6 +92,8 @@ void SkipFrames( // Skip the specified number of frames ANIM *pAnim, // animation data structure int numFrames); // number of frames to skip +bool AboutToJumpOrEnd(PANIM pAnim); + } // end of namespace Tinsel #endif // TINSEL_ANIM_H |