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authorMax Horn2008-07-23 09:02:47 +0000
committerMax Horn2008-07-23 09:02:47 +0000
commitc441c5261ff3e6ad114c0384ef818b942655f3a6 (patch)
tree6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/anim.h
parente7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff)
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/anim.h')
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1 files changed, 72 insertions, 0 deletions
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Object animation definitions
+ */
+
+#ifndef TINSEL_ANIM_H // prevent multiple includes
+#define TINSEL_ANIM_H
+
+#include "tinsel/dw.h" // for SCNHANDLE
+
+namespace Tinsel {
+
+struct OBJECT;
+
+/** animation structure */
+struct ANIM {
+ int aniRate; //!< animation speed
+ int aniDelta; //!< animation speed delta counter
+ OBJECT *pObject; //!< object to animate (assumed to be multi-part)
+ uint32 hScript; //!< animation script handle
+ int scriptIndex; //!< current position in animation script
+};
+typedef ANIM *PANIM;
+
+
+/*----------------------------------------------------------------------*\
+|* Anim Function Prototypes *|
+\*----------------------------------------------------------------------*/
+
+/** states for DoNextFrame */
+enum SCRIPTSTATE {ScriptFinished, ScriptNoSleep, ScriptSleep};
+
+SCRIPTSTATE DoNextFrame( // Execute the next animation frame of a animation script
+ ANIM *pAnim); // animation data structure
+
+void InitStepAnimScript( // Init a ANIM struct for single stepping through a animation script
+ ANIM *pAnim, // animation data structure
+ OBJECT *pAniObj, // object to animate
+ SCNHANDLE hNewScript, // handle to script of multipart frames
+ int aniSpeed); // sets speed of animation in frames
+
+SCRIPTSTATE StepAnimScript( // Execute the next command in a animation script
+ ANIM *pAnim); // animation data structure
+
+void SkipFrames( // Skip the specified number of frames
+ ANIM *pAnim, // animation data structure
+ int numFrames); // number of frames to skip
+
+} // end of namespace Tinsel
+
+#endif // TINSEL_ANIM_H