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authorFilippos Karapetis2008-12-12 15:48:38 +0000
committerFilippos Karapetis2008-12-12 15:48:38 +0000
commitcbdb105d8ebcc5720c010c713ac31ab9d01485b9 (patch)
tree280ea56aa30b130a383464df627a034821c6bd61 /engines/tinsel/cursor.h
parent63ddc1ba6fdfaa4ef9a60fe5a4457512bbe3371f (diff)
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
Diffstat (limited to 'engines/tinsel/cursor.h')
-rw-r--r--engines/tinsel/cursor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tinsel/cursor.h b/engines/tinsel/cursor.h
index bf1f0d064b..2648bca1ed 100644
--- a/engines/tinsel/cursor.h
+++ b/engines/tinsel/cursor.h
@@ -36,6 +36,7 @@ void SetCursorXY(int x, int y);
void SetCursorScreenXY(int newx, int newy);
void GetCursorXY(int *x, int *y, bool absolute);
bool GetCursorXYNoWait(int *x, int *y, bool absolute);
+bool isCursorShown();
void RestoreMainCursor(void);
void SetTempCursor(SCNHANDLE pScript);