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authorMatthew Hoops2011-08-26 22:44:17 -0400
committerMatthew Hoops2011-08-26 22:44:17 -0400
commit4a69dc13d92e82fff85dc5a3a923b74ced259ffa (patch)
tree8945cd3745fd65f28b043caf7b1beddbbce2b2a1 /engines/tinsel/detection.cpp
parentad293b249e74dd1cfbdbd721d02145efbdaf9eca (diff)
parent5e174cbfe466dbbe8e5470b0a00de1481b986181 (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/tinsel/detection.cpp')
-rw-r--r--engines/tinsel/detection.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 9c52305a1c..1fce032633 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -322,9 +322,21 @@ int TinselMetaEngine::getMaximumSaveSlot() const { return 99; }
void TinselMetaEngine::removeSaveState(const char *target, int slot) const {
Tinsel::setNeedLoad();
- Tinsel::getList(g_system->getSavefileManager(), target);
+ // Same issue here as with loadGameState(): we need the physical savegame
+ // slot. Refer to bug #3387551.
+ int listSlot = -1;
+ const int numStates = Tinsel::getList(g_system->getSavefileManager(), target);
+ for (int i = 0; i < numStates; ++i) {
+ const char *fileName = Tinsel::ListEntry(i, Tinsel::LE_NAME);
+ const int saveSlot = atoi(fileName + strlen(fileName) - 3);
+
+ if (saveSlot == slot) {
+ listSlot = i;
+ break;
+ }
+ }
- g_system->getSavefileManager()->removeSavefile(Tinsel::ListEntry(slot, Tinsel::LE_NAME));
+ g_system->getSavefileManager()->removeSavefile(Tinsel::ListEntry(listSlot, Tinsel::LE_NAME));
Tinsel::setNeedLoad();
Tinsel::getList(g_system->getSavefileManager(), target);
}