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author | Filippos Karapetis | 2008-12-02 18:34:32 +0000 |
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committer | Filippos Karapetis | 2008-12-02 18:34:32 +0000 |
commit | 5bfb248301a917bf08a462791343b0e1637029f0 (patch) | |
tree | 31894652c2e0754fec16a4ad7957d96f3414d3f5 /engines/tinsel/detection.cpp | |
parent | 702b7be59438ec42b7340a2e8efeefeef0e48b68 (diff) | |
download | scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.tar.gz scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.tar.bz2 scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.zip |
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
Diffstat (limited to 'engines/tinsel/detection.cpp')
-rw-r--r-- | engines/tinsel/detection.cpp | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index e56198c76c..53a7aaea1a 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -27,6 +27,7 @@ #include "common/advancedDetector.h" #include "common/file.h" +#include "common/savefile.h" #include "tinsel/tinsel.h" #include "tinsel/savescn.h" // needed by TinselMetaEngine::listSaves @@ -344,19 +345,31 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; }; bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const { - return (f == kSupportsListSaves); + return + (f == kSupportsListSaves) || + (f == kSupportsDeleteSave); +} + +bool Tinsel::TinselEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsLoadingDuringRuntime); } namespace Tinsel { extern int getList(Common::SaveFileManager *saveFileMan, const Common::String &target); +extern void setNeedLoad(); +extern bool MoviePlaying(void); } SaveStateList TinselMetaEngine::listSaves(const char *target) const { + Tinsel::setNeedLoad(); int numStates = Tinsel::getList(g_system->getSavefileManager(), target); SaveStateList saveList; @@ -377,8 +390,30 @@ bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const Comm return gd != 0; } +int TinselMetaEngine::getMaximumSaveSlot() const { return 99; } + +void TinselMetaEngine::removeSaveState(const char *target, int slot) const { + Tinsel::setNeedLoad(); + Tinsel::getList(g_system->getSavefileManager(), target); + + g_system->getSavefileManager()->removeSavefile(Tinsel::ListEntry(slot, Tinsel::LE_NAME)); + Tinsel::setNeedLoad(); + Tinsel::getList(g_system->getSavefileManager(), target); +} + #if PLUGIN_ENABLED_DYNAMIC(TINSEL) REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #else REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #endif + +namespace Tinsel { + +Common::Error TinselEngine::loadGameState(int slot) { + RestoreGame(slot); + return Common::kNoError; // TODO: return success/failure +} + +bool TinselEngine::canLoadGameStateCurrently() { return !MoviePlaying(); } + +} // End of namespace Tinsel |