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author | Filippos Karapetis | 2013-06-06 01:21:52 +0300 |
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committer | Filippos Karapetis | 2013-06-06 01:26:02 +0300 |
commit | 7456a2ca239773982f980086a2ae77ad5d31b1ab (patch) | |
tree | 2127762857e66e5f4d2c6503610aff89b690609c /engines/tinsel/detection_tables.h | |
parent | b23c5d9522167ccb3e1c619d97792065070ce33d (diff) | |
download | scummvm-rg350-7456a2ca239773982f980086a2ae77ad5d31b1ab.tar.gz scummvm-rg350-7456a2ca239773982f980086a2ae77ad5d31b1ab.tar.bz2 scummvm-rg350-7456a2ca239773982f980086a2ae77ad5d31b1ab.zip |
TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.
We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
Diffstat (limited to 'engines/tinsel/detection_tables.h')
-rw-r--r-- | engines/tinsel/detection_tables.h | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/engines/tinsel/detection_tables.h b/engines/tinsel/detection_tables.h index f05f39b319..a945672da2 100644 --- a/engines/tinsel/detection_tables.h +++ b/engines/tinsel/detection_tables.h @@ -34,6 +34,8 @@ static const TinselGameDescription gameDescriptions[] = { // TINSEL_V2: The Discworld 2 game used this updated version of the Tinsel 1 engine, // and as far as we know there aren't any variations of this engine. + // ==== Discworld 1 early (TinselV0) entries ============================== + { // Floppy Demo V0 from http://www.adventure-treff.de/specials/dl_demos.php { "dw", @@ -51,6 +53,8 @@ static const TinselGameDescription gameDescriptions[] = { TINSEL_V0, }, + // ==== Discworld 1 entries =============================================== + { // CD Demo V1 version, with *.gra files { "dw", @@ -553,6 +557,9 @@ static const TinselGameDescription gameDescriptions[] = { TINSEL_V1, }, + // ==== Discworld 2 entries =============================================== + // Note: All Discworld 2 versions are CD only, therefore we don't add the ADGF_CD flag + { // English Discworld 2 demo { "dw2", @@ -564,7 +571,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::EN_ANY, Common::kPlatformDOS, - ADGF_DEMO | ADGF_CD, + ADGF_DEMO, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -584,7 +591,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::EN_GRB, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -604,7 +611,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::EN_USA, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -624,7 +631,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::FR_FRA, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -644,7 +651,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::DE_DEU, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -665,7 +672,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::IT_ITA, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -685,7 +692,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::ES_ESP, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, @@ -706,7 +713,7 @@ static const TinselGameDescription gameDescriptions[] = { }, Common::RU_RUS, Common::kPlatformDOS, - ADGF_CD, + ADGF_NO_FLAGS, GUIO1(GUIO_NOASPECT) }, GID_DW2, |