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authorMatthew Hoops2011-05-31 14:16:29 -0400
committerMatthew Hoops2011-05-31 14:16:29 -0400
commitaa49b38c5a8032586cb94fc4ca07149eecabe64a (patch)
treeea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/tinsel/dialogs.cpp
parentd3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff)
parentc86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff)
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Merge remote branch 'upstream/master' into t7g-ios
Conflicts: engines/groovie/script.cpp
Diffstat (limited to 'engines/tinsel/dialogs.cpp')
-rw-r--r--engines/tinsel/dialogs.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index 281dd2da55..6ca070b67a 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
* Handles the inventory and conversation windows.
*
* And the save/load game windows. Some of this will be platform
@@ -1322,7 +1319,7 @@ extern int WhichItemHeld() {
}
/**
- * Called from the cursor module when it re-initialises (at the start of
+ * Called from the cursor module when it re-initializes (at the start of
* a new scene). For if we are holding something at scene-change time.
*/
extern void InventoryIconCursor(bool bNewItem) {