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author | Max Horn | 2008-07-23 09:02:47 +0000 |
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committer | Max Horn | 2008-07-23 09:02:47 +0000 |
commit | c441c5261ff3e6ad114c0384ef818b942655f3a6 (patch) | |
tree | 6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/heapmem.h | |
parent | e7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff) | |
download | scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.gz scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.bz2 scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.zip |
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/heapmem.h')
-rw-r--r-- | engines/tinsel/heapmem.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/engines/tinsel/heapmem.h b/engines/tinsel/heapmem.h new file mode 100644 index 0000000000..c5d022b7f9 --- /dev/null +++ b/engines/tinsel/heapmem.h @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * This file contains the handle based Memory Manager defines + */ + +#ifndef TINSEL_HEAPMEM_H +#define TINSEL_HEAPMEM_H + +#include "tinsel/dw.h" // new data types + +namespace Tinsel { + +#define NUM_MNODES 192 // the number of memory management nodes (was 128, then 192) + +struct MEM_NODE { + MEM_NODE *pNext; // link to the next node in the list + MEM_NODE *pPrev; // link to the previous node in the list + uint8 *pBaseAddr; // base address of the memory object + long size; // size of the memory object + uint32 lruTime; // time when memory object was last accessed + int flags; // allocation attributes +}; +typedef MEM_NODE *PMEM_NODE; + +// allocation flags for the MemoryAlloc function +#define DWM_FIXED 0x0001 // allocates fixed memory +#define DWM_MOVEABLE 0x0002 // allocates movable memory +#define DWM_DISCARDABLE 0x0004 // allocates discardable memory +#define DWM_NOALLOC 0x0008 // when used with discardable memory - allocates a discarded block +#define DWM_NOCOMPACT 0x0010 // does not discard memory to satisfy the allocation request +#define DWM_ZEROINIT 0x0020 // initialises memory contents to zero +#define DWM_SOUND 0x0040 // allocate from the sound pool +#define DWM_GRAPHIC 0x0080 // allocate from the graphics pool + +// return value from the MemoryFlags function +#define DWM_DISCARDED 0x0100 // the objects memory block has been discarded + +// internal allocation flags +#define DWM_LOCKED 0x0200 // the objects memory block is locked +#define DWM_SENTINEL 0x0400 // the objects memory block is a sentinel + + +/*----------------------------------------------------------------------*\ +|* Memory Function Prototypes *| +\*----------------------------------------------------------------------*/ + +void MemoryInit(void); // initialises the memory manager + +#ifdef DEBUG +void MemoryStats(void); // Shows the maximum number of mnodes used at once +#endif + +PMEM_NODE MemoryAlloc( // allocates the specified number of bytes from the heap + int flags, // allocation attributes + long size); // number of bytes to allocate + +void MemoryDiscard( // discards the specified memory object + PMEM_NODE pMemNode); // node of the memory object + +int MemoryFlags( // returns information about the specified memory object + PMEM_NODE pMemNode); // node of the memory object + +void MemoryFree( // frees the specified memory object and invalidates its node + PMEM_NODE pMemNode); // node of the memory object + +PMEM_NODE MemoryHandle( // Retrieves the mnode associated with the specified pointer to a memory object + void *pMem); // address of memory object + +void *MemoryLock( // locks a memory object and returns a pointer to the first byte of the objects memory block + PMEM_NODE pMemNode); // node of the memory object + +PMEM_NODE MemoryReAlloc( // changes the size or attributes of a specified memory object + PMEM_NODE pMemNode, // node of the memory object + long size, // new size of block + int flags); // how to reallocate the object + +long MemorySize( // returns the size, in bytes, of the specified memory object + PMEM_NODE pMemNode); // node of the memory object + +void MemoryUnlock( // unlocks a memory object + PMEM_NODE pMemNode); // node of the memory object + +bool HeapCompact( // Allocates the specified number of bytes from the specified heap + long size, // number of bytes to free up + bool bDiscard); // when set - will discard blocks to fullfill the request + +} // end of namespace Tinsel + +#endif |