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authorFilippos Karapetis2012-12-01 21:53:33 +0200
committerFilippos Karapetis2012-12-01 21:53:33 +0200
commit3fdddd53b2b970aae3e967bebc0bff6e642a5111 (patch)
treed20ba561d9c2896e8b533440f9f614e5cd9d6c64 /engines/tinsel/multiobj.cpp
parent8e09661e247f9955df64eb98eae0f90390b5ba24 (diff)
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TINSEL: Start handling the BE resources of the Mac versions of DW1
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
Diffstat (limited to 'engines/tinsel/multiobj.cpp')
-rw-r--r--engines/tinsel/multiobj.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/tinsel/multiobj.cpp b/engines/tinsel/multiobj.cpp
index c48fefdd22..37769a7819 100644
--- a/engines/tinsel/multiobj.cpp
+++ b/engines/tinsel/multiobj.cpp
@@ -40,22 +40,22 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) {
OBJECT *pFirst, *pObj; // object pointers
FRAME *pFrame; // list of images for the multi-part object
- if (FROM_LE_32(pInitTbl->hMulFrame)) {
+ if (FROM_32(pInitTbl->hMulFrame)) {
// we have a frame handle
- pFrame = (FRAME *)LockMem(FROM_LE_32(pInitTbl->hMulFrame));
+ pFrame = (FRAME *)LockMem(FROM_32(pInitTbl->hMulFrame));
- obj_init.hObjImg = READ_LE_UINT32(pFrame); // first objects shape
+ obj_init.hObjImg = READ_32(pFrame); // first objects shape
} else { // this must be a animation list for a NULL object
pFrame = NULL;
obj_init.hObjImg = 0; // first objects shape
}
// init the object init table
- obj_init.objFlags = (int)FROM_LE_32(pInitTbl->mulFlags); // all objects have same flags
- obj_init.objID = (int)FROM_LE_32(pInitTbl->mulID); // all objects have same ID
- obj_init.objX = (int)FROM_LE_32(pInitTbl->mulX); // all objects have same X ani pos
- obj_init.objY = (int)FROM_LE_32(pInitTbl->mulY); // all objects have same Y ani pos
- obj_init.objZ = (int)FROM_LE_32(pInitTbl->mulZ); // all objects have same Z pos
+ obj_init.objFlags = (int)FROM_32(pInitTbl->mulFlags); // all objects have same flags
+ obj_init.objID = (int)FROM_32(pInitTbl->mulID); // all objects have same ID
+ obj_init.objX = (int)FROM_32(pInitTbl->mulX); // all objects have same X ani pos
+ obj_init.objY = (int)FROM_32(pInitTbl->mulY); // all objects have same Y ani pos
+ obj_init.objZ = (int)FROM_32(pInitTbl->mulZ); // all objects have same Z pos
// create and init the first object
pObj = pFirst = InitObject(&obj_init);
@@ -65,9 +65,9 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) {
pFrame++;
- while (READ_LE_UINT32(pFrame) != 0) {
+ while (READ_32(pFrame) != 0) {
// set next objects shape
- obj_init.hObjImg = READ_LE_UINT32(pFrame);
+ obj_init.hObjImg = READ_32(pFrame);
// create next object and link to previous
pObj = pObj->pSlave = InitObject(&obj_init);
@@ -378,9 +378,9 @@ void MultiReshape(OBJECT *pMultiObj) {
// update previous
pMultiObj->hMirror = hFrame;
- while (READ_LE_UINT32(pFrame) != 0 && pMultiObj != NULL) {
+ while (READ_32(pFrame) != 0 && pMultiObj != NULL) {
// a normal image - update the current object with this image
- AnimateObject(pMultiObj, READ_LE_UINT32(pFrame));
+ AnimateObject(pMultiObj, READ_32(pFrame));
// move to next image for this frame
pFrame++;