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author | Filippos Karapetis | 2012-12-11 02:56:48 +0200 |
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committer | Filippos Karapetis | 2012-12-11 02:56:48 +0200 |
commit | b05fa7f20414d6a7571a9ba52f542e527f598c62 (patch) | |
tree | a93459a6cf40000040167e3c6565b2fe1e1b39d8 /engines/tinsel/palette.h | |
parent | ce87175bede46c1bb938b73484e1db05212defbd (diff) | |
download | scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.tar.gz scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.tar.bz2 scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.zip |
TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
Diffstat (limited to 'engines/tinsel/palette.h')
-rw-r--r-- | engines/tinsel/palette.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tinsel/palette.h b/engines/tinsel/palette.h index af58a7ffbd..49a78ae236 100644 --- a/engines/tinsel/palette.h +++ b/engines/tinsel/palette.h @@ -30,11 +30,11 @@ namespace Tinsel { typedef uint32 COLORREF; -#define TINSEL_RGB(r,g,b) ((COLORREF)TO_LE_32(((uint8)(r)|((uint16)(g)<<8))|(((uint32)(uint8)(b))<<16))) +#define TINSEL_RGB(r,g,b) ((COLORREF)TO_32(((uint8)(r)|((uint16)(g)<<8))|(((uint32)(uint8)(b))<<16))) -#define TINSEL_GetRValue(rgb) ((uint8)(FROM_LE_32(rgb))) -#define TINSEL_GetGValue(rgb) ((uint8)(((uint16)(FROM_LE_32(rgb)))>>8)) -#define TINSEL_GetBValue(rgb) ((uint8)((FROM_LE_32(rgb))>>16)) +#define TINSEL_GetRValue(rgb) ((uint8)(FROM_32(rgb))) +#define TINSEL_GetGValue(rgb) ((uint8)(((uint16)(FROM_32(rgb)))>>8)) +#define TINSEL_GetBValue(rgb) ((uint8)((FROM_32(rgb))>>16)) #define TINSEL_PSX_RGB(r,g,b) ((uint16)(((uint8)(r))|((uint16)(g)<<5)|(((uint16)(b))<<10))) |