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author | Martin Kiewitz | 2016-02-03 01:47:26 +0100 |
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committer | Martin Kiewitz | 2016-02-03 01:47:26 +0100 |
commit | c2038e00d001c93a37028864ad661b89377686c9 (patch) | |
tree | 42fe44b3b7143adf057d835dadd3a76609e852ba /engines/tinsel/pcode.h | |
parent | 702b66a49d27bb683e43083e6bf5efacf7cdd996 (diff) | |
download | scummvm-rg350-c2038e00d001c93a37028864ad661b89377686c9.tar.gz scummvm-rg350-c2038e00d001c93a37028864ad661b89377686c9.tar.bz2 scummvm-rg350-c2038e00d001c93a37028864ad661b89377686c9.zip |
AGI: Call update screen in have.key for now
Some games call it in an endless loop until a key is returned
Diffstat (limited to 'engines/tinsel/pcode.h')
0 files changed, 0 insertions, 0 deletions