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author | Denis Kasak | 2009-07-15 19:06:24 +0000 |
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committer | Denis Kasak | 2009-07-15 19:06:24 +0000 |
commit | ffffc1bea4056e6f00edc935371636352962790b (patch) | |
tree | 298770ae0022cde6f1a9d4562b0201f1b0f109a6 /engines/tinsel/pid.h | |
parent | a4a3ad123cb407fc9862acb43d3ca2ea27d2da2b (diff) | |
download | scummvm-rg350-ffffc1bea4056e6f00edc935371636352962790b.tar.gz scummvm-rg350-ffffc1bea4056e6f00edc935371636352962790b.tar.bz2 scummvm-rg350-ffffc1bea4056e6f00edc935371636352962790b.zip |
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 to int
* Modified Game::loadRoom to load gates and execute their scripts
* The first room loaded is now Game::_info._startRoom instead of 0
* Fixed reading of _pers0 and _persStep from the data files (they are 6 instead of 12 bytes)
* Added more debug info to Script and Game
svn-id: r42515
Diffstat (limited to 'engines/tinsel/pid.h')
0 files changed, 0 insertions, 0 deletions