diff options
author | David Fioramonti | 2017-08-31 19:17:54 -0700 |
---|---|---|
committer | David Fioramonti | 2017-08-31 19:25:40 -0700 |
commit | 0df15f0b0de7c31f75dab63836e92bc7899aa51d (patch) | |
tree | 6b881ef6551d8550dfd36f68540d738a6d6e233e /engines/tinsel/play.h | |
parent | 88782928ff97d1a86e96b4badf1628ef40da0d59 (diff) | |
download | scummvm-rg350-0df15f0b0de7c31f75dab63836e92bc7899aa51d.tar.gz scummvm-rg350-0df15f0b0de7c31f75dab63836e92bc7899aa51d.tar.bz2 scummvm-rg350-0df15f0b0de7c31f75dab63836e92bc7899aa51d.zip |
TITANIC: Don't allow unlocking stars while locking onto a star
Fixes #10170.
I've added a boolean variable that tracks whether the game is
in the process of locking onto a star or not.
When the user hits the unlock button _isInLockingProcess gets checked and
the request to unlock is denied if the locking on is currently happening.
Once the locking on is finished then the release is lifted and the user
can unlock at this time (or after locking onto the next star).
Diffstat (limited to 'engines/tinsel/play.h')
0 files changed, 0 insertions, 0 deletions