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authorColin Snover2016-03-02 13:57:12 -0600
committerColin Snover2016-03-02 14:02:49 -0600
commit5e0cff364f95d21853a7f5ddc96aed36897774c4 (patch)
treebe004abc858a60d2081c9a000bd56f58459259ec /engines/tinsel/savescn.cpp
parent5125652be2a0aaeaa362e12aea2231ba144d6b28 (diff)
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SCI32: "Fix" missing fade transitions
The original engine had some members on PlaneShowStyle to allow wall clock timing but never actually used them in the processing loop so transitions simply ran as quickly as the CPU could process them. For the moment, we will just limit these transitions to ~30fps, which hopefully roughly matches the speed of the engine on hardware of the era.
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