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author | Colin Snover | 2016-03-02 13:57:12 -0600 |
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committer | Colin Snover | 2016-03-02 14:02:49 -0600 |
commit | 5e0cff364f95d21853a7f5ddc96aed36897774c4 (patch) | |
tree | be004abc858a60d2081c9a000bd56f58459259ec /engines/tinsel/savescn.cpp | |
parent | 5125652be2a0aaeaa362e12aea2231ba144d6b28 (diff) | |
download | scummvm-rg350-5e0cff364f95d21853a7f5ddc96aed36897774c4.tar.gz scummvm-rg350-5e0cff364f95d21853a7f5ddc96aed36897774c4.tar.bz2 scummvm-rg350-5e0cff364f95d21853a7f5ddc96aed36897774c4.zip |
SCI32: "Fix" missing fade transitions
The original engine had some members on PlaneShowStyle to
allow wall clock timing but never actually used them in the
processing loop so transitions simply ran as quickly as the
CPU could process them. For the moment, we will just limit
these transitions to ~30fps, which hopefully roughly matches
the speed of the engine on hardware of the era.
Diffstat (limited to 'engines/tinsel/savescn.cpp')
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