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authorJohannes Schickel2008-12-20 23:08:37 +0000
committerJohannes Schickel2008-12-20 23:08:37 +0000
commit34368e5650c81cd52ae20d91d475be979359cfe3 (patch)
treebd9aea31a411271e916ed935df2fb0638942a4ff /engines/tinsel/savescn.h
parent83cdce56dbde6e28cfbd58765c89d3d8848585b2 (diff)
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Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
Diffstat (limited to 'engines/tinsel/savescn.h')
-rw-r--r--engines/tinsel/savescn.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h
index 7bc4faefd0..e7a4f18adf 100644
--- a/engines/tinsel/savescn.h
+++ b/engines/tinsel/savescn.h
@@ -83,7 +83,7 @@ struct SAVED_DATA {
enum SRSTATE {
- SR_IDLE, SR_DORESTORE, SR_DORESTORE_GMM, SR_DONERESTORE,
+ SR_IDLE, SR_DORESTORE, SR_DONERESTORE,
SR_DOSAVE, SR_DONESAVE, SR_ABORTED
};
@@ -103,13 +103,13 @@ char *ListEntry(int i, letype which);
int getList(void);
void setNeedLoad(void);
-void RestoreGame(int num, bool fromGMM = false);
+void RestoreGame(int num);
void SaveGame(char *name, char *desc);
void ProcessSRQueue(void);
void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
-void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData, bool fromGMM);
+void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
void InitialiseSaveScenes(void);
void FreeSaveScenes(void);