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authorFilippos Karapetis2008-12-02 18:34:32 +0000
committerFilippos Karapetis2008-12-02 18:34:32 +0000
commit5bfb248301a917bf08a462791343b0e1637029f0 (patch)
tree31894652c2e0754fec16a4ad7957d96f3414d3f5 /engines/tinsel/savescn.h
parent702b7be59438ec42b7340a2e8efeefeef0e48b68 (diff)
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- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
Diffstat (limited to 'engines/tinsel/savescn.h')
-rw-r--r--engines/tinsel/savescn.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h
index 79bf0ca2b2..e7a4f18adf 100644
--- a/engines/tinsel/savescn.h
+++ b/engines/tinsel/savescn.h
@@ -42,7 +42,7 @@ namespace Tinsel {
enum {
SG_DESC_LEN = 40, // Max. saved game description length
- MAX_SAVED_FILES = 30,
+ MAX_SAVED_FILES = 100,
// FIXME: Save file names in ScummVM can be longer than 8.3, overflowing the
// name field in savedFiles. Raising it to 256 as a preliminary fix.
@@ -101,6 +101,7 @@ enum letype{
char *ListEntry(int i, letype which);
int getList(void);
+void setNeedLoad(void);
void RestoreGame(int num);
void SaveGame(char *name, char *desc);