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author | Filippos Karapetis | 2008-12-02 18:34:32 +0000 |
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committer | Filippos Karapetis | 2008-12-02 18:34:32 +0000 |
commit | 5bfb248301a917bf08a462791343b0e1637029f0 (patch) | |
tree | 31894652c2e0754fec16a4ad7957d96f3414d3f5 /engines/tinsel/savescn.h | |
parent | 702b7be59438ec42b7340a2e8efeefeef0e48b68 (diff) | |
download | scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.tar.gz scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.tar.bz2 scummvm-rg350-5bfb248301a917bf08a462791343b0e1637029f0.zip |
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
Diffstat (limited to 'engines/tinsel/savescn.h')
-rw-r--r-- | engines/tinsel/savescn.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h index 79bf0ca2b2..e7a4f18adf 100644 --- a/engines/tinsel/savescn.h +++ b/engines/tinsel/savescn.h @@ -42,7 +42,7 @@ namespace Tinsel { enum { SG_DESC_LEN = 40, // Max. saved game description length - MAX_SAVED_FILES = 30, + MAX_SAVED_FILES = 100, // FIXME: Save file names in ScummVM can be longer than 8.3, overflowing the // name field in savedFiles. Raising it to 256 as a preliminary fix. @@ -101,6 +101,7 @@ enum letype{ char *ListEntry(int i, letype which); int getList(void); +void setNeedLoad(void); void RestoreGame(int num); void SaveGame(char *name, char *desc); |