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author | Max Horn | 2008-07-23 09:02:47 +0000 |
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committer | Max Horn | 2008-07-23 09:02:47 +0000 |
commit | c441c5261ff3e6ad114c0384ef818b942655f3a6 (patch) | |
tree | 6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/savescn.h | |
parent | e7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff) | |
download | scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.gz scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.bz2 scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.zip |
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/savescn.h')
-rw-r--r-- | engines/tinsel/savescn.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h new file mode 100644 index 0000000000..a999c9bffa --- /dev/null +++ b/engines/tinsel/savescn.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * Should really be called "moving actors.h" + */ + +#ifndef TINSEL_SAVESCN_H +#define TINSEL_SAVESCN_H + +#include <time.h> // for time_t struct + +#include "tinsel/actors.h" // SAVED_ACTOR +#include "tinsel/dw.h" // SCNHANDLE +#include "tinsel/rince.h" // SAVED_MOVER +#include "tinsel/pcode.h" // INT_CONTEXT +#include "tinsel/scroll.h" // SCROLLDATA + +namespace Tinsel { + +enum { + SG_DESC_LEN = 40, // Max. saved game description length + MAX_SFILES = 30, + + // FIXME: Save file names in ScummVM can be longer than 8.3, overflowing the + // name field in savedFiles. Raising it to 256 as a preliminary fix. + FNAMELEN = 256 // 8.3 +}; + +struct SFILES { + char name[FNAMELEN]; + char desc[SG_DESC_LEN + 2]; + struct tm dateTime; +}; + +struct SAVED_DATA { + SCNHANDLE SavedSceneHandle; // Scene handle + SCNHANDLE SavedBgroundHandle; // Background handle + SAVED_MOVER SavedMoverInfo[MAX_MOVERS]; // Moving actors + SAVED_ACTOR SavedActorInfo[MAX_SAVED_ACTORS]; // } Actors + int NumSavedActors; // } + int SavedLoffset, SavedToffset; // Screen offsets + INT_CONTEXT SavedICInfo[MAX_INTERPRET]; // Interpret contexts + bool SavedDeadPolys[MAX_POLY]; + bool SavedControl; + SCNHANDLE SavedMidi; // } + bool SavedLoop; // } Midi + bool SavedNoBlocking; + SCROLLDATA SavedNoScrollData; +}; + + +enum SRSTATE { + SR_IDLE, SR_DORESTORE, SR_DONERESTORE, + SR_DOSAVE, SR_DONESAVE, SR_ABORTED +}; + +void PleaseRestoreScene(bool bFade); +void PleaseSaveScene(CORO_PARAM); + +bool IsRestoringScene(); + + +enum letype{ + LE_NAME, LE_DESC +}; + +char *ListEntry(int i, letype which); +int getList(void); + +void RestoreGame(int num); +void SaveGame(char *name, char *desc); + +void ProcessSRQueue(void); + +void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData); +void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData); + +void InitialiseSs(void); +void FreeSs(void); + +} // end of namespace Tinsel + +#endif /* TINSEL_SAVESCN_H */ |