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authorMax Horn2008-07-23 09:02:47 +0000
committerMax Horn2008-07-23 09:02:47 +0000
commitc441c5261ff3e6ad114c0384ef818b942655f3a6 (patch)
tree6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/savescn.h
parente7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff)
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/savescn.h')
-rw-r--r--engines/tinsel/savescn.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Should really be called "moving actors.h"
+ */
+
+#ifndef TINSEL_SAVESCN_H
+#define TINSEL_SAVESCN_H
+
+#include <time.h> // for time_t struct
+
+#include "tinsel/actors.h" // SAVED_ACTOR
+#include "tinsel/dw.h" // SCNHANDLE
+#include "tinsel/rince.h" // SAVED_MOVER
+#include "tinsel/pcode.h" // INT_CONTEXT
+#include "tinsel/scroll.h" // SCROLLDATA
+
+namespace Tinsel {
+
+enum {
+ SG_DESC_LEN = 40, // Max. saved game description length
+ MAX_SFILES = 30,
+
+ // FIXME: Save file names in ScummVM can be longer than 8.3, overflowing the
+ // name field in savedFiles. Raising it to 256 as a preliminary fix.
+ FNAMELEN = 256 // 8.3
+};
+
+struct SFILES {
+ char name[FNAMELEN];
+ char desc[SG_DESC_LEN + 2];
+ struct tm dateTime;
+};
+
+struct SAVED_DATA {
+ SCNHANDLE SavedSceneHandle; // Scene handle
+ SCNHANDLE SavedBgroundHandle; // Background handle
+ SAVED_MOVER SavedMoverInfo[MAX_MOVERS]; // Moving actors
+ SAVED_ACTOR SavedActorInfo[MAX_SAVED_ACTORS]; // } Actors
+ int NumSavedActors; // }
+ int SavedLoffset, SavedToffset; // Screen offsets
+ INT_CONTEXT SavedICInfo[MAX_INTERPRET]; // Interpret contexts
+ bool SavedDeadPolys[MAX_POLY];
+ bool SavedControl;
+ SCNHANDLE SavedMidi; // }
+ bool SavedLoop; // } Midi
+ bool SavedNoBlocking;
+ SCROLLDATA SavedNoScrollData;
+};
+
+
+enum SRSTATE {
+ SR_IDLE, SR_DORESTORE, SR_DONERESTORE,
+ SR_DOSAVE, SR_DONESAVE, SR_ABORTED
+};
+
+void PleaseRestoreScene(bool bFade);
+void PleaseSaveScene(CORO_PARAM);
+
+bool IsRestoringScene();
+
+
+enum letype{
+ LE_NAME, LE_DESC
+};
+
+char *ListEntry(int i, letype which);
+int getList(void);
+
+void RestoreGame(int num);
+void SaveGame(char *name, char *desc);
+
+void ProcessSRQueue(void);
+
+void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
+void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
+
+void InitialiseSs(void);
+void FreeSs(void);
+
+} // end of namespace Tinsel
+
+#endif /* TINSEL_SAVESCN_H */