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authorMax Horn2010-11-16 09:53:55 +0000
committerMax Horn2010-11-16 09:53:55 +0000
commit1dbf8d73d56052654522cf4076490090a41f336b (patch)
tree4ec9fd566c75859793a1fe72b78d025a87ac03d0 /engines/tinsel/scene.cpp
parentada9c9af608f1af9d00289f4aa2b7be868e2944f (diff)
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TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
Diffstat (limited to 'engines/tinsel/scene.cpp')
-rw-r--r--engines/tinsel/scene.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index 33d4e67d70..8f0f4771e3 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -106,6 +106,8 @@ struct ENTRANCE_STRUC {
//----------------- LOCAL GLOBAL DATA --------------------
+// FIXME: Avoid non-const global vars
+
#ifdef DEBUG
static bool ShowPosition = false; // Set when showpos() has been called
#endif
@@ -368,6 +370,10 @@ void EndScene() {
*/
void PrimeBackground() {
// structure for playfields
+ // FIXME: Avoid non-const global vars
+ // TODO: We should simply merge this function with InitBackground
+ // in order to avoid the static var and the problems associate
+ // with it.
static PLAYFIELD playfield[] = {
{ // FIELD WORLD
NULL, // display list
@@ -390,7 +396,7 @@ void PrimeBackground() {
};
// structure for background
- static BACKGND backgnd = {
+ static const BACKGND backgnd = {
BLACK, // sky colour
Common::Point(0, 0), // initial world pos
Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), // scroll limits