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authorMax Horn2008-07-23 09:02:47 +0000
committerMax Horn2008-07-23 09:02:47 +0000
commitc441c5261ff3e6ad114c0384ef818b942655f3a6 (patch)
tree6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/scene.h
parente7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff)
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/scene.h')
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1 files changed, 79 insertions, 0 deletions
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * Scene parsing defines
+ */
+
+#ifndef TINSEL_SCENE_H
+#define TINSEL_SCENE_H
+
+#include "tinsel/dw.h"
+
+namespace Tinsel {
+
+enum {
+ MAX_NODES = 32, //!< maximum nodes in a Node Path
+ MAX_NOSCROLL = 16, //!< maximum number of NoScroll commands in a scene
+ MAX_ENTRANCE = 25, //!< maximum number of entrances in a scene
+ MAX_POLY = 256, //!< maximum number of polygons in a scene
+ MAX_ACTOR = 32 //!< maximum number of actors in a scene
+};
+
+/** reference direction */
+enum REFTYPE {
+ REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT
+};
+
+enum TFTYPE {
+ TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_BOGUS
+};
+
+/** different actor masks */
+enum MASK_TYPE{
+ ACT_DEFAULT,
+ ACT_MASK = -1,
+ ACT_ALWAYS = -2
+};
+
+/** different types of polygon */
+enum POLY_TYPE {
+ POLY_PATH, POLY_NPATH, POLY_BLOCK, POLY_REFER, POLY_EFFECT,
+ POLY_EXIT, POLY_TAG
+};
+
+/** different scales */
+enum SCALE {
+ SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL,
+ SCALE_COMPACT, SCALE_TINY,
+ SCALE_AUX1, SCALE_AUX2, SCALE_AUX3,
+ SCALE_AUX4, SCALE_AUX5
+};
+
+/** different reels */
+enum REEL {
+ REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT
+};
+
+} // end of namespace Tinsel
+
+#endif // TINSEL_SCENE_H