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authorFilippos Karapetis2012-12-11 02:56:48 +0200
committerFilippos Karapetis2012-12-11 02:56:48 +0200
commitb05fa7f20414d6a7571a9ba52f542e527f598c62 (patch)
treea93459a6cf40000040167e3c6565b2fe1e1b39d8 /engines/tinsel/scn.cpp
parentce87175bede46c1bb938b73484e1db05212defbd (diff)
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TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
Diffstat (limited to 'engines/tinsel/scn.cpp')
-rw-r--r--engines/tinsel/scn.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tinsel/scn.cpp b/engines/tinsel/scn.cpp
index 168dcf464f..70093447ff 100644
--- a/engines/tinsel/scn.cpp
+++ b/engines/tinsel/scn.cpp
@@ -54,11 +54,11 @@ byte *FindChunk(SCNHANDLE handle, uint32 chunk) {
chunk -= 0x2L;
while (1) {
- if (READ_LE_UINT32(lptr) == chunk)
+ if (READ_32(lptr) == chunk)
return (byte *)(lptr + 2);
++lptr;
- add = READ_LE_UINT32(lptr);
+ add = READ_32(lptr);
if (!add)
// End of file reached