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authorMax Horn2008-07-23 09:02:47 +0000
committerMax Horn2008-07-23 09:02:47 +0000
commitc441c5261ff3e6ad114c0384ef818b942655f3a6 (patch)
tree6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/scn.h
parente7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff)
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/scn.h')
-rw-r--r--engines/tinsel/scn.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/tinsel/scn.h b/engines/tinsel/scn.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef TINSEL_SCN_H // prevent multiple includes
+#define TINSEL_SCN_H
+
+#include "tinsel/dw.h"
+
+namespace Tinsel {
+
+
+// chunk identifier numbers
+
+// V2 chunks
+
+#define CHUNK_STRING 0x33340001L // same in V1 and V2
+#define CHUNK_BITMAP 0x33340002L // same in V1 and V2
+#define CHUNK_CHARPTR 0x33340003L // not used!
+#define CHUNK_CHARMATRIX 0x33340004L // not used!
+#define CHUNK_PALETTE 0x33340005L // not used!
+#define CHUNK_IMAGE 0x33340006L // not used!
+#define CHUNK_ANI_FRAME 0x33340007L // not used!
+#define CHUNK_FILM 0x33340008L // not used!
+#define CHUNK_FONT 0x33340009L // not used!
+#define CHUNK_PCODE 0x3334000AL
+#define CHUNK_ENTRANCE 0x3334000BL // not used!
+#define CHUNK_POLYGONS 0x3334000CL // not used!
+#define CHUNK_ACTORS 0x3334000DL // not used!
+#define CHUNK_SCENE 0x3334000EL
+#define CHUNK_TOTAL_ACTORS 0x3334000FL
+#define CHUNK_TOTAL_GLOBALS 0x33340010L
+#define CHUNK_TOTAL_OBJECTS 0x33340011L
+#define CHUNK_OBJECTS 0x33340012L
+#define CHUNK_MIDI 0x33340013L // not used!
+#define CHUNK_SAMPLE 0x33340014L // not used!
+#define CHUNK_TOTAL_POLY 0x33340015L
+#define CHUNK_MBSTRING 0x33340022L // Multi-byte characters
+
+#define INDEX_FILENAME "index" // name of index file
+
+byte *FindChunk(SCNHANDLE handle, uint32 chunk);
+int extractActor(SCNHANDLE film);
+
+} // end of namespace Tinsel
+
+#endif /* TINSEL_SCN_H */