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author | Filippos Karapetis | 2012-12-11 02:56:48 +0200 |
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committer | Filippos Karapetis | 2012-12-11 02:56:48 +0200 |
commit | b05fa7f20414d6a7571a9ba52f542e527f598c62 (patch) | |
tree | a93459a6cf40000040167e3c6565b2fe1e1b39d8 /engines/tinsel/strres.cpp | |
parent | ce87175bede46c1bb938b73484e1db05212defbd (diff) | |
download | scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.tar.gz scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.tar.bz2 scummvm-rg350-b05fa7f20414d6a7571a9ba52f542e527f598c62.zip |
TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
Diffstat (limited to 'engines/tinsel/strres.cpp')
-rw-r--r-- | engines/tinsel/strres.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/tinsel/strres.cpp b/engines/tinsel/strres.cpp index 5a29a4d2cd..19a1ee94d6 100644 --- a/engines/tinsel/strres.cpp +++ b/engines/tinsel/strres.cpp @@ -165,15 +165,15 @@ static byte *FindStringBase(int id) { // skip to the correct chunk while (chunkSkip-- != 0) { // make sure chunk id is correct - assert(READ_LE_UINT32(pText + index) == CHUNK_STRING || READ_LE_UINT32(pText + index) == CHUNK_MBSTRING); + assert(READ_32(pText + index) == CHUNK_STRING || READ_32(pText + index) == CHUNK_MBSTRING); - if (READ_LE_UINT32(pText + index + sizeof(uint32)) == 0) { + if (READ_32(pText + index + sizeof(uint32)) == 0) { // string does not exist return NULL; } // get index to next chunk - index = READ_LE_UINT32(pText + index + sizeof(uint32)); + index = READ_32(pText + index + sizeof(uint32)); } // skip over chunk id and offset |