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author | Max Horn | 2008-07-23 09:02:47 +0000 |
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committer | Max Horn | 2008-07-23 09:02:47 +0000 |
commit | c441c5261ff3e6ad114c0384ef818b942655f3a6 (patch) | |
tree | 6563ef6632ec89f7db2bbb62ad42aea680b507e6 /engines/tinsel/timers.cpp | |
parent | e7c1a88dd3bf024e87ef62ff0c851b6a551ae2a5 (diff) | |
download | scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.gz scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.tar.bz2 scummvm-rg350-c441c5261ff3e6ad114c0384ef818b942655f3a6.zip |
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
Diffstat (limited to 'engines/tinsel/timers.cpp')
-rw-r--r-- | engines/tinsel/timers.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/engines/tinsel/timers.cpp b/engines/tinsel/timers.cpp new file mode 100644 index 0000000000..c7b9d3708b --- /dev/null +++ b/engines/tinsel/timers.cpp @@ -0,0 +1,192 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * Handles timers. + * + * Note: As part of the transition to ScummVM, the ticks field of a timer has been changed + * to a millisecond value, rather than ticks at 24Hz. Most places should be able to use + * the timers without change, since the ONE_SECOND constant has been set to be in MILLISECONDS + */ + +#include "tinsel/timers.h" +#include "tinsel/dw.h" +#include "tinsel/serializer.h" + +#include "common/system.h" + +namespace Tinsel { + +//----------------- LOCAL DEFINES -------------------- + +#define MAX_TIMERS 16 + +struct TIMER { + int tno; /**< Timer number */ + int ticks; /**< Tick count */ + int secs; /**< Second count */ + int delta; /**< Increment/decrement value */ + bool frame; /**< If set, in ticks, otherwise in seconds */ +}; + + + +//----------------- LOCAL GLOBAL DATA -------------------- + +static TIMER timers[MAX_TIMERS]; + + +//-------------------------------------------------------- + +/** + * Gets the current time in number of ticks. + * + * DOS timer ticks is the number of 54.9254ms since midnight. Converting the + * millisecond count won't give the exact same 'since midnight' count, but I + * figure that as long as the timing interval is more or less accurate, it + * shouldn't be a problem. + */ + +uint32 DwGetCurrentTime() { + return g_system->getMillis() * 55 / 1000; +} + +/** + * Resets all of the timer slots + */ + +void RebootTimers(void) { + memset(timers, 0, sizeof(timers)); +} + +/** + * (Un)serialize the timer data for save/restore game. + */ +void syncTimerInfo(Serializer &s) { + for (int i = 0; i < MAX_TIMERS; i++) { + s.syncAsSint32LE(timers[i].tno); + s.syncAsSint32LE(timers[i].ticks); + s.syncAsSint32LE(timers[i].secs); + s.syncAsSint32LE(timers[i].delta); + s.syncAsSint32LE(timers[i].frame); + } +} + +/** + * Find the timer numbered thus, if one is thus numbered. + * @param num number of the timer + * @return the timer with the specified number, or NULL if there is none + */ +static TIMER *findTimer(int num) { + for (int i = 0; i < MAX_TIMERS; i++) { + if (timers[i].tno == num) + return &timers[i]; + } + return NULL; +} + +/** + * Find an empty timer slot. + */ +static TIMER *allocateTimer(int num) { + assert(num); // zero is not allowed as a timer number + assert(!findTimer(num)); // Allocating already existant timer + + for (int i = 0; i < MAX_TIMERS; i++) { + if (!timers[i].tno) { + timers[i].tno = num; + return &timers[i]; + } + } + + error("Too many timers"); +} + +/** + * Update all timers, as appropriate. + */ +void FettleTimers(void) { + for (int i = 0; i < MAX_TIMERS; i++) { + if (!timers[i].tno) + continue; + + timers[i].ticks += timers[i].delta; // Update tick value + + if (timers[i].frame) { + if (timers[i].ticks < 0) + timers[i].ticks = 0; // Have reached zero + } else { + if (timers[i].ticks < 0) { + timers[i].ticks = ONE_SECOND; + timers[i].secs--; + if (timers[i].secs < 0) + timers[i].secs = 0; // Have reached zero + } else if (timers[i].ticks == ONE_SECOND) { + timers[i].ticks = 0; + timers[i].secs++; // Another second has passed + } + } + } +} + +/** + * Start a timer up. + */ +void DwSetTimer(int num, int sval, bool up, bool frame) { + TIMER *pt; + + assert(num); // zero is not allowed as a timer number + + pt = findTimer(num); + if (pt == NULL) + pt = allocateTimer(num); + + pt->delta = up ? 1 : -1; // Increment/decrement value + pt->frame = frame; + + if (frame) { + pt->secs = 0; + pt->ticks = sval; + } else { + pt->secs = sval; + pt->ticks = 0; + } +} + +/** + * Return the current count of a timer. + */ +int Timer(int num) { + TIMER *pt; + + pt = findTimer(num); + + if (pt == NULL) + return -1; + + if (pt->frame) + return pt->ticks; + else + return pt->secs; +} + +} // end of namespace Tinsel |