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author | Paul Gilbert | 2009-04-25 06:42:01 +0000 |
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committer | Paul Gilbert | 2009-04-25 06:42:01 +0000 |
commit | 86debbd679d20f1188d2ba015e9d108cbbc85f1a (patch) | |
tree | 4e5c7d2f55b13ca579d3be87ce483f1ae888544e /engines/tinsel/tinsel.cpp | |
parent | d594211ab3fe8782dc1f01e8a8730f109dfa5a92 (diff) | |
download | scummvm-rg350-86debbd679d20f1188d2ba015e9d108cbbc85f1a.tar.gz scummvm-rg350-86debbd679d20f1188d2ba015e9d108cbbc85f1a.tar.bz2 scummvm-rg350-86debbd679d20f1188d2ba015e9d108cbbc85f1a.zip |
Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
svn-id: r40141
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 8fe0446932..a3760272b1 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -862,6 +862,9 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + // Add DW2 subfolder to search path in case user is running directly from the CDs + Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2")); + const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); |