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authorPaul Gilbert2009-04-25 06:42:01 +0000
committerPaul Gilbert2009-04-25 06:42:01 +0000
commit86debbd679d20f1188d2ba015e9d108cbbc85f1a (patch)
tree4e5c7d2f55b13ca579d3be87ce483f1ae888544e /engines/tinsel/tinsel.cpp
parentd594211ab3fe8782dc1f01e8a8730f109dfa5a92 (diff)
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
svn-id: r40141
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r--engines/tinsel/tinsel.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 8fe0446932..a3760272b1 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -862,6 +862,9 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+ // Add DW2 subfolder to search path in case user is running directly from the CDs
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2"));
+
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();