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authorFilippos Karapetis2012-12-11 02:56:48 +0200
committerFilippos Karapetis2012-12-11 02:56:48 +0200
commitb05fa7f20414d6a7571a9ba52f542e527f598c62 (patch)
treea93459a6cf40000040167e3c6565b2fe1e1b39d8 /engines/tinsel/tinsel.cpp
parentce87175bede46c1bb938b73484e1db05212defbd (diff)
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TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
Diffstat (limited to 'engines/tinsel/tinsel.cpp')
-rw-r--r--engines/tinsel/tinsel.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 83812caf96..721e76dbac 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -718,15 +718,15 @@ void LoadBasicChunks() {
// CHUNK_TOTAL_ACTORS seems to be missing in the released version, hard coding a value
// TODO: Would be nice to just change 511 to MAX_SAVED_ALIVES
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_ACTORS);
- RegisterActors((cptr != NULL) ? READ_LE_UINT32(cptr) : 511);
+ RegisterActors((cptr != NULL) ? READ_32(cptr) : 511);
// CHUNK_TOTAL_GLOBALS seems to be missing in some versions.
// So if it is missing, set a reasonably high value for the number of globals.
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_GLOBALS);
- RegisterGlobals((cptr != NULL) ? READ_LE_UINT32(cptr) : 512);
+ RegisterGlobals((cptr != NULL) ? READ_32(cptr) : 512);
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_TOTAL_OBJECTS);
- numObjects = (cptr != NULL) ? READ_LE_UINT32(cptr) : 0;
+ numObjects = (cptr != NULL) ? READ_32(cptr) : 0;
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_OBJECTS);
@@ -734,10 +734,10 @@ void LoadBasicChunks() {
//convert to native endianness
INV_OBJECT *io = (INV_OBJECT *)cptr;
for (int i = 0; i < numObjects; i++, io++) {
- io->id = FROM_LE_32(io->id);
- io->hIconFilm = FROM_LE_32(io->hIconFilm);
- io->hScript = FROM_LE_32(io->hScript);
- io->attribute = FROM_LE_32(io->attribute);
+ io->id = FROM_32(io->id);
+ io->hIconFilm = FROM_32(io->hIconFilm);
+ io->hScript = FROM_32(io->hScript);
+ io->attribute = FROM_32(io->attribute);
}
#endif
@@ -759,7 +759,7 @@ void LoadBasicChunks() {
// CdPlay() stuff
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_CDPLAY_HANDLE);
assert(cptr);
- uint32 playHandle = READ_LE_UINT32(cptr);
+ uint32 playHandle = READ_32(cptr);
assert(playHandle < 512);
SetCdPlayHandle(playHandle);
}