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authorJohannes Schickel2010-10-13 03:57:44 +0000
committerJohannes Schickel2010-10-13 03:57:44 +0000
commit75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch)
treef29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/tinsel/tinsel.h
parent48ee83b88957dab86bc763e9ef21a70179fa8679 (diff)
parente9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff)
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend changes into the branch. I suppose the gp2x backend and probably all new backends, i.e. gph, dingux etc., might not compile anymore. Since I have no way of testing those it would be nice if porters could look into getting those up to speed in this branch. svn-id: r53399
Diffstat (limited to 'engines/tinsel/tinsel.h')
-rw-r--r--engines/tinsel/tinsel.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index df27a1e0e1..ed70979349 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -74,13 +74,14 @@ enum TinselGameFeatures {
GF_FLOPPY = 1 << 2,
GF_SCNFILES = 1 << 3,
GF_ENHANCED_AUDIO_SUPPORT = 1 << 4,
+ GF_ALT_MIDI = 1 << 5, // Alternate sequence in midi.dat file
// The GF_USE_?FLAGS values specify how many country flags are displayed
// in the subtitles options dialog.
// None of these defined -> 1 language, in ENGLISH.TXT
- GF_USE_3FLAGS = 1 << 5, // French, German, Spanish
- GF_USE_4FLAGS = 1 << 6, // French, German, Spanish, Italian
- GF_USE_5FLAGS = 1 << 7 // All 5 flags
+ GF_USE_3FLAGS = 1 << 6, // French, German, Spanish
+ GF_USE_4FLAGS = 1 << 7, // French, German, Spanish, Italian
+ GF_USE_5FLAGS = 1 << 8 // All 5 flags
};
/**
@@ -169,7 +170,6 @@ protected:
#if 0
bool canSaveGameStateCurrently();
#endif
- virtual void syncSoundSettings();
public:
TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);